Wood-elf Scout |
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Damage | 60 | |||
Critical Hit Chance | 5.0% | |||
Critical Damage | 50.0% | |||
Maximum Health | 400 | |||
Maximum Energy | 100 |
Wood-elf Scout is a class in Warhammer: Chaosbane. The Wood-elf Scout is a young wood elf named Elessa, who specializes in physical and poison damage, as well as summoning natural allies and laying traps
Wood-elf Scout Information
Sneaking between her enemies while sowing death in their ranks with grace and ferocity. Elessa is a ruthless archer who prefers cunning over brutality. Her knowledge of nature allows her to call upon powerful allies and set lethal traps to control her opponents, while she finishes them off from afar with her arrows and deadly poisons.
Elessa is a young wood elf from athel loren but now roams the old World in search of adventure. Fiery and fearless, she hunts her enemies in the shadows like a vengeful spirit.
Starting Gear/Inventory
- Argwylon Scout Tunic
- Argwylon Short Bow
Wood-Elf Scout Archetype Skill
Tips
- You can find information about end game gear in Wood-elf Scout Heroic Gear
Wood-elf Scout Skills
Wood-Elf Scout Skills in Warhammer: Chaosbane are the specific abilities available only to the Wood Elf Elessa. Wood-Elf Scout focuses on ranged attacks with a bow as well as nature-based skills such as summoning root guardians and setting traps. Each Class has a set of skills that can be upgraded from Tier 1 to Tier 3. These skills consist of Active Skills and Passive Skills - depending on the type of your playstyle, you will be able to equip 6 Active Skills and 3 Passive Skills.
Most basic skills generate energies, while Advanced skills cost energy. Certain skills may require specific equipment, such as shields, or reputation level of the Collectors' Guild.
Wood-elf Scout Skills
Basic Skills
Advanced Skills
God Skills
Collector's Guild Skills
Fan Skills
Passive Skills
Passive God Skills
All Wood-Elf Scout Skills Table
Click table header to sort
Image | Skill Name | Type | Skill Points | Level | Description |
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Sureflight Arrow | Basic (Energy Regeneration) | 0 | 1 | Fire off an arrow that ricochets into other targets. Generates energy. Physical Damage: ![]() Energy Gain: 6% |
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Sureflight Arrow - Superior | Basic (Energy Regeneration) | 4 | 8 | Fire off an arrow that poisons and ricochets into other targets. Generates energy. Poison Damage: ![]() Energy Gain: 6% |
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Sureflight Arrow - Mastered | Basic (Energy Regeneration) | 8 | 18 | Fire off an arrow that ricochets multiple times into other targets. Generates energy. Physical Damage: ![]() Energy Gain: 6% |
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Master Archer | Basic (Energy Regeneration) | 0 | 6 | Fire off a flurry of arrows in a wide arc. Generates energy. Physical Damage: ![]() Energy Gain: 2.5 |
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Master Archer - Superior | Basic (Energy Regeneration) | 4 | 16 | Fire off a flurry of arrows in a wide arc. ![]() Physical Damage: ![]() Damage: +50% Energy Gain: 2.5 |
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Master Archer - Mastered | Basic (Energy Regeneration) | 8 | 26 | Fire off a flurry of piercing arrows in a wide arc. Generates energy. Physical Damage: ![]() Energy Gain: 2.5 |
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Crippling Blade | Basic (Energy Regeneration) | 0 | 15 | Throw a dagger that ![]() Physical Damage: ![]() Energy Gain: 6% |
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Crippling Blade - Superior | Basic (Energy Regeneration) | 4 | 28 | Throw a dagger that poisons and ![]() Poison Damage: ![]() Energy Gain: 6% |
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Crippling Blade - Mastered | Basic (Energy Regeneration) | 8 | 36 | Throw a piercing dagger that ![]() Physical Damage: ![]() Energy Gain: 6% |
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Spiral Cut | Advanced | 5 | 2 | Throw a piercing projectile that spirals out around you. Energy Cost: 11 Physical Damage: ![]() |
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Spiral Cut - Superior | Advanced | 10 | 9 | Throw a piercing projectile that spirals out around you and ![]() Energy Cost: 9 Physical Damage: ![]() |
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Spiral Cut - Mastered | Advanced | 15 | 19 | Throw a piercing projectile that spirals out around you and poisons enemies. Energy Cost: 11 Poison Damage: ![]() |
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Call of the Spirits | Advanced | 5 | 3 | Summon a Dryad that attacks enemies. The Dryad remains until it is killed, but you can only summon one at a time. Cooldown: 29 seconds Maximum Summons: 1 |
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Call of the Spirits - Superior | Advanced | 10 | 11 | Summon a Dryad that attacks and poisons enemies. The Dryad remains until it is killed, but you can only summon one at a time. Cooldown: 29 seconds Maximum Summons: 1 |
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Call of the Spirits - Mastered | Advanced | 15 | 21 | Summon a Dryad that attacks enemies and has a chance to root them. The Dryad remains until it is killed, but you can only summon 2 Dyrads at a time. Cooldown: 29 seconds Maximum Summons: 2 |
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Thorny Arrows | Advanced | 5 | 4 | Fire off a rain of arrows over an area. Energy Cost: 3 Energy/sec: 23 Physical Damage: ![]() |
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Thorny Arrows - Superior | Advanced | 10 | 13 | Fire off a rain of poison arrows over an area. Energy Cost: 3 Energy/sec: 23 Poison Damage: ![]() |
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Thorny Arrows - Mastered | Advanced | 15 | 23 | Fire off a rain of arrows over an area that have a chance to ![]() Energy Cost: 3 Energy/sec: 23 Physical Damage: ![]() |
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Hungry Roots | Advanced | 5 | 27 | Lay a persistent trap on the ground that triggers when an enemy approaches it. Enemies hit are damaged and ![]() Cooldown: 12 seconds Physical Damage: ![]() Maximum Summons: 1 |
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Hungry Roots - Superior | Advanced | 10 | 37 | Lay a persistent trap on the ground that triggers when an enemy approaches it. Enemies hit are damaged and ![]() Cooldown: 12 seconds Physical Damage: ![]() Maximum Summons: 1 |
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Hungry Roots - Mastered | Advanced | 15 | 45 | Lay a persistent trap on the ground that triggers when an enemy approaches it. Enemies hit are damaged and ![]() Cooldown: 12 seconds Physical Damage: ![]() Maximum Summons: 1 |
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Reflex Shot | Advanced | 5 | 12 | Fire a volley of arrows in a circle around you that have a chance to repel enemies. Energy Cost: 14 Physical Damage: ![]() |
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Reflex Shot - Superior | Advanced | 10 | 25 | Fire a volley of arrows in a circle around you that poison and have a chance to repel enemies. Energy Cost: 14 Poison Damage: ![]() |
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Reflex Shot - Mastered | Advanced | 15 | 31 | Fire a volley of piercing arrows in a circle around you that have a chance to repel enemies. Energy Cost: 14 Physical Damage: ![]() |
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Elven Shot | Advanced | 5 | 2 | Fire off multiple arrows in a wedge pattern that have a chance to ![]() Energy Cost: 10 Physical Damage: ![]() |
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Elven Shot - Superior | Advanced | 10 | 9 | Fire off multiple arrows in a wedge pattern that poison and have a chance to ![]() Energy Cost: 10 Poison Damage: ![]() |
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Elven Shot - Mastered | Advanced | 15 | 19 | Fire off multiple piercing arrows in a wedge pattern that have a chance to ![]() Energy Cost: 10 Physical Damage: ![]() |
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Spinning Blades | Advanced | 5 | 3 | Launch a projectile that passes through enemies and rebounds off walls. Cooldown: 10 seconds Physical Damage: ![]() |
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Spinning Blades - Superior | Advanced | 5 | 11 | Launch a projectile that passes through enemies and rebounds off walls. Enemies hit have a chance of being ![]() Cooldown: 10 seconds Physical Damage: ![]() |
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Spinning Blades - Mastered | Advanced | 5 | 21 | Launch a poisoned projectile that passes through enemies and rebounds off walls. Cooldown: 10 seconds Poison Damage: ![]() |
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Barbed Brambles | Advanced | 5 | 22 | Summon a line of brambles that damage enemies that cross them and have a chance to ![]() Energy Cost: 12 Physical Damage: ![]() |
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Barbed Brambles - Superior | Advanced | 10 | 34 | Summon a line of brambles that damage enemies that cross them and have a chance to ![]() Energy Cost: 12 Physical Damage: ![]() |
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Barbed Brambles - Mastered | Advanced | 15 | 43 | Summon a line of brambles that poison enemies that cross them and have a chance to ![]() Energy Cost: 12 Physical Damage: ![]() |
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Living Roots | Advanced | 5 | 35 | Lay a trap on the ground that triggers a damaging explosion when an enemy approaches it. A limited number of traps can be laid at a time and each trap can only be triggered once. Energy Cost: 12 Physical Damage: ![]() Maximum Summons: 6 |
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Living Roots - Superior | Advanced | 10 | 44 | Lay a trap on the ground that triggers a poisonous explosion when an enemy approaches it. A limited number of traps can be laid at a time and each trap can only be triggered once. Energy Cost: 12 Poison Damage: ![]() Maximum Summons: 6 |
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Living Roots - Mastered | Advanced | 15 | 49 | Lay a trap on the ground that triggers a damaging explosion when an enemy approaches it. A limited number of traps can be laid at a time and each trap can only be triggered once. Energy Cost: 12 Physical Damage: ![]() Maximum Summons: 6 |
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Queen's Wrath | God | 6 | 1 | Sanctify a large area that ![]() ![]() Cooldown: 30 seconds Physical Damage: ![]() Health Regeneration: +32 |
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Queen's Wrath - Superior | God | 12 | 1 | Sanctify a large area that ![]() ![]() Cooldown: 30 seconds Physical Damage: ![]() Health Regeneration: +40 |
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Queen's Wrath - Mastered | God | 18 | 1 | Sanctify a large area that ![]() ![]() Cooldown: 30 seconds Poison Damage: ![]() Health Regeneration: +48 |
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Defiler's Reckoning | God | 6 | 1 | Summon a group of Dryads that attack enemies. Cooldown: 50 seconds Maximum Summons: 4 |
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Defiler's Reckoning - Superior | God | 12 | 1 | Summon a group of Dryads that attack and poison enemies. Cooldown: 50 seconds Maximum Summons: 5 |
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Defiler's Reckoning - Mastered | God | 18 | 1 | Summon a group of Dryads that attack enemies. Each enemy killed by a Dryad grants a chance for a new Dryad to appear. Cooldown: 50 seconds Maximum Summons: 4 |
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Guardian Spirit | Passive | 4 | 5 | Regenerating energy from your familiar grants a damage reduction bonus. Damage Taken: -20% Duration: 5 seconds |
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Guardian Spirit - Superior | Passive | 8 | 14 | Regenerating energy from your familiar grants a damage reduction bonus and a current cooldown bonus. Damage Taken: -20% Duration: 5 seconds |
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Guardian Spirit - Mastered | Passive | 12 | 24 | Regenerating energy from your familiar grants a damage reduction bonus and creates a small area in which players regenerate health and enemies are ![]() Damage Taken: -25% Health Regeneration: +40 Duration: 5 seconds |
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Follow Tracks | Passive | 4 | 10 | Damage is increased after moving. Damage: +15% Duration: 4 seconds |
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Follow Tracks - Superior | Passive | 8 | 21 | Damage is increased after moving and each metre travelled generates energy. Damage: +15% Duration: 4 seconds Energy Gain: 2% |
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Follow Tracks - Mastered | Passive | 12 | 29 | Damage is increased after moving. Damage: +20% Duration: 4 seconds |
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Tactical Retreat | Passive | 4 | 20 | Tactical Roll grants a movement speed bonus. Movement Speed: +30% Duration: 4 seconds |
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Tactical Retreat - Superior | Passive | 8 | 33 | Tactical Roll grants a movement speed bonus. It also grants immunity to poison and leaves a trail of poison in its wake. Movement Speed: +30% Duration: 4 seconds |
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Tactical Retreat - Mastered | Passive | 12 | 39 | Tactical Roll grants a movement speed bonus and a damage reduction bonus. Damage Taken: -20% Movement Speed: +30% Duration: 4 seconds |
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Lone Hunter | Passive | 4 | 25 | Health regeneration is increased if no enemy is nearby. Health Regeneration: +20 |
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Lone Hunter - Superior | Passive | 8 | 36 | Health and Energy regeneration is increased if no enemy is nearby. Health Regeneration: +20 Energy Regeneration: +2 |
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Lone Hunter - Mastered | Passive | 12 | 44 | Health regeneration and critical hit chance are increased if no enemy is nearby. Critical Hit Chance: +5% Health Regeneration: +20 |
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Master of Poisons | Passive | 4 | 32 | Poison damage is increased. Damage: +20% |
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Master of Poisons - Superior | Passive | 8 | 40 | Poison damage and duration are increased. Damage: +20% |
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Master of Poisons - Mastered | Passive | 12 | 46 | Poison damage is increased and has a chance to ![]() Damage: +20% |
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Ambush Specialist | Passive | 4 | 38 | Traps deal more damage. Damage: +20% |
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Ambush Specialist - Superior | Passive | 8 | 43 | Traps deal more damage. Performing a roll leaves a trap behind. Damage: +20% |
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Ambush Specialist - Mastered | Passive | 12 | 48 | Traps deal more damage. The maximum number of each type of trap is increased. Damage: +20% |
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Hallowed Spirits | Passive | 4 | 42 | Summoned creatures deal more damage and have more health. Damage: +20% Maximum Health: +50% |
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Hallowed Spirits - Superior | Passive | 8 | 45 | Summoned creatures deal more damage, have more health and have a chance to heal all players with each hit. Damage: +20% Maximum Health: +50% Health Restored: 5% |
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Hallowed Spirits - Mastered | Passive | 12 | 50 | Summoned creatures deal more damage and have more health. Every time a summoned creature hits an enemy, damage is increased cumulatively. Damage: +20% Maximum Health: +50% |
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Tomes of Knowledge | Collector's Guild | 0 | 1 | All experience gains are increased. Experience Bonus: +10% |
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Cleanup Team | Collector's Guild | 0 | 1 | Gold from loot is increased. Extra Gold: +10% |
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Master Armourer | Collector's Guild | 0 | 1 | Maximum Health is increased. Maximum Health: +5% |
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Master Cobbler | Collector's Guild | 0 | 1 | Movement Speed is inscreased. Movement Speed: +5% |
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Scroll of the Elders | Collector's Guild | 0 | 1 | Enemy champions deal less damage and take more damage. Damage: +2% Damage Taken: +2% |
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Lucky Charm | Collector's Guild | 0 | 1 | Increased chance of finding a higher quality item. Loot Quality: +100% |
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Seeds of Blood | Passive God | 6 | 1 | Contributing to the death of an enemy grants a chance to make a small Dryad appear. Duration: 10 seconds |
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Seeds of Blood - Superior | Passive God | 12 | 1 | Contributing to the death of an enemy grants a chance to make a small Dryad appear. Duration: 15 seconds |
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Seeds of Blood - Mastered | Passive God | 18 | 1 | Contributing to the death of an enemy grants a chance to make a small Dryad appear. Duration: 20 seconds |
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Blessing of the Forest | Passive God | 6 | 1 | Health regeneration is increased. Health Regeneration: +12 |
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Blessing of the Forest - Superior | Passive God | 12 | 1 | Health regeneration of all players increased. Health Regeneration: +12 |
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Blessing of the Forest - Mastered | Passive God | 18 | 1 | Health regeneration is increased. Health Regeneration: +20 |
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Wild Brambles | Passive God | 6 | 1 | Physical damage is increased and has a chance to repel enemies. Damage: +10% |
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Wild Brambles - Superior | Passive God | 12 | 1 | Physical damage is increased and has a chance to repel enemies. Damage: +15% |
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Wild Brambles - Mastered | Passive God | 18 | 1 | Physical damage is increased and has a chance to repel enemies. Damage: +20% |
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Nature's Herald | Passive God | 6 | 1 | Summons deal more damage to ![]() Damage: +20% |
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Nature's Herald - Superior | Passive God | 12 | 1 | Summons deal more damage to ![]() Damage: +25% |
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Nature's Herald - Mastered | Passive God | 18 | 1 | Summons deal more damage to ![]() Damage: +30% |
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Queen's Reward | Passive God | 6 | 1 | Contributing to the death of a champion grants all players a critical hit chance bonus. Critical Hit Chance: +10% Duration: 20 seconds |
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Queen's Reward - Superior | Passive God | 12 | 1 | Contributing to the death of a champion grants all players a critical hit chance bonus. Critical Hit Chance: +10% Duration: 30 seconds |
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Queen's Reward - Mastered | Passive God | 18 | 1 | Contributing to the death of a champion grants all players a critical hit chance bonus. Critical Hit Chance: +15% Duration: 20 seconds |
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Blessing of Wisdom | Fan | 0 | 1 | All experience gains are increased. Experience Bonus: +5% |
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Blessing of Wealth | Fan | 0 | 1 | Gold from loot is increased. Extra Gold: +5% |
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Blessing of Luck | Fan | 0 | 1 | Increased chance of finding a higher quality item. Loot Quality: +50% |
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Blessing of Brilliance | Fan | 0 | 1 | Increased chance of finding basic fragments. Extra Fragments: +5% |
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Blessing of Godsend | Fan | 0 | 1 | Increased chance of finding Divine Fragments. Extra Divine Fragments: +5% |
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Blessing of Bonding | Fan | 0 | 1 | Increased chance of finding Link Gems. Extra Link Fragments: +5% |
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Emote I | Fan | 0 | 1 | Play a special emote. |
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Emote II | Fan | 0 | 1 | Play a special emote. |
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Emote III | Fan | 0 | 1 | Play a special emote. |
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Headgear Apperance | Fan | 0 | 1 | Changes the visual of an equipped object. |
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Companion | Fan | 0 | 1 | Increases looting radius. |