Wood-elf Scout

wood-elf-scout-screenshot-chaosbane-wiki-guide-300px
Damage 60
Critical Hit Chance 5.0%
Critical Damage 50.0%
Maximum Health 400
Maximum Energy 100

Wood-elf Scout is a class in Warhammer: Chaosbane. The Wood-elf Scout is a young wood elf named Elessa, who specializes in physical and poison damage, as well as summoning natural allies and laying traps

 

Wood-elf Scout Information


Sneaking between her enemies while sowing death in their ranks with grace and ferocity. Elessa is a ruthless archer who prefers cunning over brutality. Her knowledge of nature allows her to call upon powerful allies and set lethal traps to control her opponents, while she finishes them off from afar with her arrows and deadly poisons.

Elessa is a young wood elf from athel loren but now roams the old World in search of adventure. Fiery and fearless, she hunts her enemies in the shadows like a vengeful spirit.

 

 

Starting Gear/Inventory

 

 

Wood-Elf Scout Archetype Skill

 

 

Tips

 

 

Wood-elf Scout Skills

 

Wood-Elf Scout Skills in Warhammer: Chaosbane are the specific abilities available only to the Wood Elf Elessa. Wood-Elf Scout focuses on ranged attacks with a bow as well as nature-based skills such as summoning root guardians and setting traps. Each Class has a set of skills that can be upgraded from Tier 1 to Tier 3. These skills consist of Active Skills and Passive Skills - depending on the type of your playstyle, you will be able to equip 6 Active Skills and 3 Passive Skills.

Most basic skills generate energies, while Advanced skills cost energy. Certain skills may require specific equipment, such as shields, or reputation level of the Collectors' Guild.

 

 

Wood-elf Scout Skills

 

Click here to see in table form

Active Skills
Passive Skills

 

Basic Skills

 

 

 

Advanced Skills

 

 

 

 

 

 

 

 

 

God Skills

 

 

Collector's Guild Skills

 

 

 Fan Skills

 

 

 

 

 

 

All Wood-Elf Scout Skills Table

Click table header to sort

Image Skill Name Type Skill Points Level Description
  Sureflight Arrow Basic (Energy Regeneration) 0 1 Fire off an arrow that ricochets into other targets. Generates energy.
Physical Damage: 361
Energy Gain: 6%
  Sureflight Arrow - Superior Basic (Energy Regeneration) 4 8 Fire off an arrow that poisons and ricochets into other targets. Generates energy.
Poison Damage: 397
Energy Gain: 6%
  Sureflight Arrow - Mastered Basic (Energy Regeneration) 8 18 Fire off an arrow that ricochets multiple times into other targets. Generates energy.
Physical Damage: 439
Energy Gain: 6%
  Master Archer Basic (Energy Regeneration) 0 6 Fire off a flurry of arrows in a wide arc. Generates energy.
Physical Damage: 226
Energy Gain: 2.5
  Master Archer - Superior Basic (Energy Regeneration) 4 16 Fire off a flurry of arrows in a wide arc. slowed or rooted enemies take more damage. Generates energy.
Physical Damage: 248
Damage: +50%
Energy Gain: 2.5
  Master Archer - Mastered Basic (Energy Regeneration) 8 26 Fire off a flurry of piercing arrows in a wide arc. Generates energy.
Physical Damage: 302
Energy Gain: 2.5
  Crippling Blade Basic (Energy Regeneration) 0 15 Throw a dagger that slows enemies. Generates energy.
Physical Damage: 451
Energy Gain: 6%
  Crippling Blade - Superior Basic (Energy Regeneration) 4 28 Throw a dagger that poisons and slows enemies. Generates energy.
Poison Damage: 496
Energy Gain: 6%
  Crippling Blade - Mastered Basic (Energy Regeneration) 8 36 Throw a piercing dagger that slows enemies. Generates energy.
Physical Damage: 546
Energy Gain: 6%
  Spiral Cut Advanced 5 2 Throw a piercing projectile that spirals out around you.
Energy Cost: 11
Physical Damage: 226
  Spiral Cut - Superior Advanced 10 9 Throw a piercing projectile that spirals out around you and slows enemies.
Energy Cost: 9
Physical Damage: 248
  Spiral Cut - Mastered Advanced 15 19 Throw a piercing projectile that spirals out around you and poisons enemies.
Energy Cost: 11
Poison Damage: 275
  Call of the Spirits Advanced 5 3 Summon a Dryad that attacks enemies. The Dryad remains until it is killed, but you can only summon one at a time.
Cooldown: 29 seconds
Maximum Summons: 1
  Call of the Spirits - Superior Advanced 10 11 Summon a Dryad that attacks and poisons enemies. The Dryad remains until it is killed, but you can only summon one at a time.
Cooldown: 29 seconds
Maximum Summons: 1
  Call of the Spirits - Mastered Advanced 15 21 Summon a Dryad that attacks enemies and has a chance to root them. The Dryad remains until it is killed, but you can only summon 2 Dyrads at a time.
Cooldown: 29 seconds
Maximum Summons: 2
  Thorny Arrows Advanced 5 4 Fire off a rain of arrows over an area.
Energy Cost: 3
Energy/sec: 23
Physical Damage: 248
  Thorny Arrows - Superior Advanced 10 13 Fire off a rain of poison arrows over an area.
Energy Cost: 3
Energy/sec: 23
Poison Damage: 275
  Thorny Arrows - Mastered Advanced 15 23 Fire off a rain of arrows over an area that have a chance to slow enemies.
Energy Cost: 3
Energy/sec: 23
Physical Damage: 298
  Hungry Roots Advanced  5 27 Lay a persistent trap on the ground that triggers when an enemy approaches it. Enemies hit are damaged and slowed. Only one trap of this type can be laid at a time.
Cooldown: 12 seconds
Physical Damage: 119
Maximum Summons: 1
  Hungry Roots - Superior Advanced 10 37 Lay a persistent trap on the ground that triggers when an enemy approaches it. Enemies hit are damaged and slowed. Only one trap of this type can be laid at a time.
Cooldown: 12 seconds
Physical Damage: 131
Maximum Summons: 1
  Hungry Roots - Mastered Advanced 15 45 Lay a persistent trap on the ground that triggers when an enemy approaches it. Enemies hit are damaged and slowed. Only one trap of this type can be laid at a time.
Cooldown: 12 seconds
Physical Damage: 144
Maximum Summons: 1
  Reflex Shot Advanced 5 12 Fire a volley of arrows in a circle around you that have a chance to repel enemies.
Energy Cost: 14
Physical Damage: 103
  Reflex Shot - Superior Advanced 10 25 Fire a volley of arrows in a circle around you that poison and have a chance to repel enemies.
Energy Cost: 14
Poison Damage: 113
  Reflex Shot - Mastered Advanced 15 31 Fire a volley of piercing arrows in a circle around you that have a chance to repel enemies.
Energy Cost: 14
Physical Damage: 124
  Elven Shot Advanced 5 2 Fire off multiple arrows in a wedge pattern that have a chance to slow enemies hit.
Energy Cost: 10
Physical Damage: 91
  Elven Shot - Superior Advanced 10 9 Fire off multiple arrows in a wedge pattern that poison and have a chance to slow enemies hit.
Energy Cost: 10
Poison Damage: 100
  Elven Shot - Mastered Advanced 15 19 Fire off multiple piercing arrows in a wedge pattern that have a chance to slow enemies hit.
Energy Cost: 10
Physical Damage: 110
  Spinning Blades Advanced 5 3 Launch a projectile that passes through enemies and rebounds off walls.
Cooldown: 10 seconds
Physical Damage: 162
  Spinning Blades - Superior Advanced 5 11 Launch a projectile that passes through enemies and rebounds off walls. Enemies hit have a chance of being slowed.
Cooldown: 10 seconds
Physical Damage: 178
  Spinning Blades - Mastered Advanced 5 21 Launch a poisoned projectile that passes through enemies and rebounds off walls.
Cooldown: 10 seconds
Poison Damage: 196
  Barbed Brambles Advanced 5 22 Summon a line of brambles that damage enemies that cross them and have a chance to slow them.
Energy Cost: 12
Physical Damage: 8
  Barbed Brambles - Superior Advanced 10 34 Summon a line of brambles that damage enemies that cross them and have a chance to slow them.
Energy Cost: 12
Physical Damage: 9
  Barbed Brambles - Mastered Advanced 15 43 Summon a line of brambles that poison enemies that cross them and have a chance to slow them.
Energy Cost: 12
Physical Damage: 10
  Living Roots Advanced 5 35 Lay a trap on the ground that triggers a damaging explosion when an enemy approaches it. A limited number of traps can be laid at a time and each trap can only be triggered once.
Energy Cost: 12
Physical Damage: 119
Maximum Summons: 6
  Living Roots - Superior Advanced 10 44 Lay a trap on the ground that triggers a poisonous explosion when an enemy approaches it. A limited number of traps can be laid at a time and each trap can only be triggered once.
Energy Cost: 12
Poison Damage: 131
Maximum Summons: 6
  Living Roots - Mastered Advanced 15 49 Lay a trap on the ground that triggers a damaging explosion when an enemy approaches it. A limited number of traps can be laid at a time and each trap can only be triggered once.
Energy Cost: 12
Physical Damage: 144
Maximum Summons: 6
  Queen's Wrath God 6 1 Sanctify a large area that slows any enemies within it when the spell is cast. Enemies in the area are slowed, while players in the area regenerate health.
Cooldown: 30 seconds
Physical Damage: 54
Health Regeneration: +32
  Queen's Wrath - Superior God 12 1 Sanctify a large area that slows any enemies within it when the spell is cast. Enemies in the area are slowed, while players in the area regenerate health.
Cooldown: 30 seconds
Physical Damage: 59
Health Regeneration: +40
  Queen's Wrath - Mastered God 18 1 Sanctify a large area that slows any enemies within it when the spell is cast. Enemies in the area are slowed and poisoned, while players in the area regenerate health.
Cooldown: 30 seconds
Poison Damage: 65
Health Regeneration: +48
  Defiler's Reckoning God 6 1 Summon a group of Dryads that attack enemies.
Cooldown: 50 seconds
Maximum Summons: 4
  Defiler's Reckoning - Superior God 12 1 Summon a group of Dryads that attack and poison enemies.
Cooldown: 50 seconds
Maximum Summons: 5
  Defiler's Reckoning - Mastered God 18 1 Summon a group of Dryads that attack enemies. Each enemy killed by a Dryad grants a chance for a new Dryad to appear.
Cooldown: 50 seconds
Maximum Summons: 4
  Guardian Spirit Passive 4 5 Regenerating energy from your familiar grants a damage reduction bonus.
Damage Taken: -20%
Duration: 5 seconds
  Guardian Spirit - Superior Passive 8 14 Regenerating energy from your familiar grants a damage reduction bonus and a current cooldown bonus.
Damage Taken: -20%
Duration: 5 seconds
  Guardian Spirit - Mastered Passive 12 24 Regenerating energy from your familiar grants a damage reduction bonus and creates a small area in which players regenerate health and enemies are slowed.
Damage Taken: -25%
Health Regeneration: +40
Duration: 5 seconds
  Follow Tracks Passive 4 10 Damage is increased after moving.
Damage: +15%
Duration: 4 seconds
  Follow Tracks - Superior Passive 8 21 Damage is increased after moving and each metre travelled generates energy.
Damage: +15%
Duration: 4 seconds
Energy Gain: 2%
  Follow Tracks - Mastered Passive 12 29 Damage is increased after moving.
Damage: +20%
Duration: 4 seconds
  Tactical Retreat Passive 4 20 Tactical Roll grants a movement speed bonus.
Movement Speed: +30%
Duration: 4 seconds
  Tactical Retreat - Superior Passive 8 33 Tactical Roll grants a movement speed bonus. It also grants immunity to poison and leaves a trail of poison in its wake.
Movement Speed: +30%
Duration: 4 seconds
  Tactical Retreat - Mastered Passive 12 39 Tactical Roll grants a movement speed bonus and a damage reduction bonus.
Damage Taken: -20%
Movement Speed: +30%
Duration: 4 seconds
  Lone Hunter Passive 4 25 Health regeneration is increased if no enemy is nearby.
Health Regeneration: +20
  Lone Hunter - Superior Passive 8 36 Health and Energy regeneration is increased if no enemy is nearby.
Health Regeneration: +20
Energy Regeneration: +2
  Lone Hunter - Mastered Passive 12 44 Health regeneration and critical hit chance are increased if no enemy is nearby.
Critical Hit Chance: +5%
Health Regeneration: +20
  Master of Poisons Passive 4 32 Poison damage is increased.
Damage: +20%
  Master of Poisons - Superior Passive 8 40 Poison damage and duration are increased.
Damage: +20%
  Master of Poisons - Mastered Passive 12 46 Poison damage is increased and has a chance to slow enemies.
Damage: +20%
  Ambush Specialist Passive 4 38 Traps deal more damage.
Damage: +20%
  Ambush Specialist - Superior Passive 8 43 Traps deal more damage. Performing a roll leaves a trap behind.
Damage: +20%
  Ambush Specialist - Mastered Passive 12 48 Traps deal more damage. The maximum number of each type of trap is increased.
Damage: +20%
Hallowed Spirits Passive 4 42 Summoned creatures deal more damage and have more health.
Damage: +20%
Maximum Health: +50%
Hallowed Spirits - Superior Passive 8 45 Summoned creatures deal more damage, have more health and have a chance to heal all players with each hit.
Damage: +20%
Maximum Health: +50%
Health Restored: 5%
Hallowed Spirits - Mastered Passive 12 50 Summoned creatures deal more damage and have more health. Every time a summoned creature hits an enemy, damage is increased cumulatively.
Damage: +20%
Maximum Health: +50%
  Tomes of Knowledge Collector's Guild 0 1 All experience gains are increased.
Experience Bonus: +10%
  Cleanup Team Collector's Guild 0 1 Gold from loot is increased.
Extra Gold: +10%
  Master Armourer Collector's Guild 0 1 Maximum Health is increased.
Maximum Health: +5%
  Master Cobbler Collector's Guild 0 1 Movement Speed is inscreased.
Movement Speed: +5%
  Scroll of the Elders Collector's Guild 0 1 Enemy champions deal less damage and take more damage.
Damage: +2%
Damage Taken: +2%
  Lucky Charm Collector's Guild 0 1 Increased chance of finding a higher quality item.
Loot Quality: +100%
  Seeds of Blood Passive God 6 1 Contributing to the death of an enemy grants a chance to make a small Dryad appear.
Duration: 10 seconds
  Seeds of Blood - Superior Passive God 12 1 Contributing to the death of an enemy grants a chance to make a small Dryad appear.
Duration: 15 seconds
  Seeds of Blood - Mastered Passive God 18 1 Contributing to the death of an enemy grants a chance to make a small Dryad appear.
Duration: 20 seconds
  Blessing of the Forest Passive God 6 1 Health regeneration is increased.
Health Regeneration: +12
  Blessing of the Forest - Superior Passive God 12 1 Health regeneration of all players increased.
Health Regeneration: +12
  Blessing of the Forest - Mastered Passive God 18 1 Health regeneration is increased.
Health Regeneration: +20
  Wild Brambles Passive God 6 1 Physical damage is increased and has a chance to repel enemies.
Damage: +10%
  Wild Brambles - Superior Passive God 12 1 Physical damage is increased and has a chance to repel enemies.
Damage: +15%
  Wild Brambles - Mastered Passive God 18 1 Physical damage is increased and has a chance to repel enemies.
Damage: +20%
  Nature's Herald Passive God 6 1 Summons deal more damage to slowed, poisoned and rooted enemies.
Damage: +20%
  Nature's Herald - Superior Passive God 12 1 Summons deal more damage to slowed, poisoned and rooted enemies.
Damage: +25%
  Nature's Herald - Mastered Passive God 18 1 Summons deal more damage to slowed, poisoned and rooted enemies.
Damage: +30%
  Queen's Reward Passive God 6 1 Contributing to the death of a champion grants all players a critical hit chance bonus.
Critical Hit Chance: +10%
Duration: 20 seconds
  Queen's Reward - Superior Passive God 12 1 Contributing to the death of a champion grants all players a critical hit chance bonus.
Critical Hit Chance: +10%
Duration: 30 seconds
  Queen's Reward - Mastered Passive God 18 1 Contributing to the death of a champion grants all players a critical hit chance bonus.
Critical Hit Chance: +15%
Duration: 20 seconds
blessing-of-wisdom-fan-skills-chaosbane-wiki-guide-96px Blessing of Wisdom Fan 0 1 All experience gains are increased.
Experience Bonus: +5%
blessing-of-wealth-fan-skills-chaosbane-wiki-guide-96px Blessing of Wealth Fan 0 1 Gold from loot is increased.
Extra Gold: +5%
blessing-of-luck-fan-skills-chaosbane-wiki-guide-96px Blessing of Luck Fan 0 1 Increased chance of finding a higher quality item.
Loot Quality: +50%
blessing-of-brilliance-fan-skills-chaosbane-wiki-guide-96px Blessing of Brilliance Fan 0 1 Increased chance of finding basic fragments.
Extra Fragments: +5%
blessing-of-godsend-fan-skills-chaosbane-wiki-guide-96px Blessing of Godsend Fan 0 1 Increased chance of finding Divine Fragments.
Extra Divine Fragments: +5%
blessing-of-bonding-fan-skills-chaosbane-wiki-guide-96px Blessing of Bonding Fan 0 1 Increased chance of finding Link Gems.
Extra Link Fragments: +5%
emote1-fan-skills-chaosbane-wiki-guide-96px Emote I Fan 0 1 Play a special emote.
emote2-fan-skills-chaosbane-wiki-guide-96px Emote II Fan 0 1 Play a special emote.
emote3-fan-skills-chaosbane-wiki-guide-96px Emote III Fan 0 1 Play a special emote.
headgear-appearance-fan-skills-chaosbane-wiki-guide-96px Headgear Apperance Fan 0 1 Changes the visual of an equipped object.
companion-fan-skills-chaosbane-wiki-guide-96px Companion Fan 0 1 Increases looting radius.

 

 

 

 




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