Slayer Skills in Warhammer: Chaosbane is covered on this page. Each Class has a set of skills that can be upgraded from Tier 1 to Tier 3. These skills consist of Active Skills and Passive Skills - depending on the type of your playstyle, you will be able to equip 6 Active Skills and 3 Passive Skills.
Most basic skills generate energies, while Advanced skills cost energies. Certain skills may require specific equipment, such as shields, or reputation level of the Collectors' Guild.
Slayer Skills
Click here to see in table form
Active Skills
Passive Skills
Basic Skills
Advanced Skills
God Skills
Collector's Guild Skills
Fan Skills
Passive Skills
Passive God Skills
All Slayer Skills Table
Click table header to sort
Image | Skill Name | Type | Skill Points | Level | Description |
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Savage Swing | Basic (Energy Regeneration) | 0 | 1 | Strike with a wide axe blow in a circular arc. Generates energy. Physical Damage: ![]() Energy Gain: 10% |
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Savage Swing - Superior | Basic (Energy Regeneration) | 4 | 8 | Strike with a wide axe blow in a circular arc. Generates energy and bonus energy for every enemy hit. Fire Damage: ![]() Energy Gain: 10% Energy Gain Bonus: +1% |
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Savage Swing - Mastered | Basic (Energy Regeneration) | 8 | 18 | Strike with a wide axe blow in a circular arc that inflicts bleeding on enemies. Generates energy. Physical Damage: ![]() Energy Gain: 10% |
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Fury | Basic (Energy Regeneration) | 0 | 6 | Attack with dual axe blows that ignore enemy armour and have a chance to lure them based on rage level. Generates energy. Physical Damage: ![]() Energy Gain: 12% |
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Fury - Superior | Basic (Energy Regeneration) | 4 | 16 | Attack with dual axe blows that ignore enemy armour and have a chance to lure them based on rage level. Generates energy. Physical Damage: ![]() Energy Gain: 10% |
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Fury - Mastered | Basic (Energy Regeneration) | 8 | 26 | Attack with dual axe blows that ignore enemy armour and deal bonus damage on rage levels. Generates energy. Fire Damage: ![]() Energy Gain: 10% |
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Axe Throw | Basic (Energy Regeneration) | 0 | 15 | Throws a spinning axe. Generates energy. Physical Damage: ![]() Energy Gain: 10% |
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Axe Throw - Superior | Basic (Energy Regeneration) | 4 | 28 | Throws a spinning axe that inflicts bleeding on enemies. Generates energy. Physical Damage: ![]() Energy Gain: 10% |
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Axe Throw - Mastered | Basic (Energy Regeneration) | 8 | 36 | Throws a spinning axe that has a chance to stun. Generates energy. Fire Damage: ![]() Energy Gain: 10% |
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Shred | Advanced | 5 | 2 | Advance while dealing brutal axe blows that heal you if an enemy is hit. Energy Cost: 18 Energy/sec: 18 Physical Damage: ![]() Health Restored: 4% |
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Shred - Superior | Advanced | 10 | 9 | Advance while dealing brutal axe blows that heal you if an enemy is hit and have a chance to ![]() Energy Cost: 18 Energy/sec: 18 Fire Damage: ![]() Health Restored: 4% |
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Shred - Mastered | Advanced | 15 | 19 | Advance while dealing brutal axe blows that heal you if an enemy is hit and inflict bleeding on enemies. Energy Cost: 18 Energy/sec: 18 Physical Damage: ![]() Health Restored: 4% |
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Last Bastion | Advanced | 5 | 3 | Let out a war cry that grants a maximum health bonus for all players. Generates energy and rage. Cooldown: 15 seconds Maximum Health: +20% Energy Gain: 20% |
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Last Bastion - Superior | Advanced | 10 | 11 | Let out a war cry that grants a maximum health bonus for all players and heals based on rage level. Generates energy and rage. Cooldown: 15 seconds Maximum Health: +20% Energy Gain: 20% |
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Last Bastion - Mastered | Advanced | 15 | 21 | Let out a war cry that grants a maximum health bonus for all players based on the number of nearby bleeding enemies. Generates energy and rage. Cooldown: 15 seconds Maximum Health: +20% Energy Gain: 20% |
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Avenging Charge | Advanced | 5 | 4 | Perform a powerful forward charge in a straight line. Energy Cost: 15 Physical Damage: ![]() |
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Avenging Charge - Superior | Advanced | 10 | 13 | Perform a powerful forward charge in a straight line, leaving behind a trail of fire that burns enemies. Energy Cost: 15 Physical Damage: ![]() Fire Damage: ![]() |
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Avenging Charge - Mastered | Advanced | 15 | 23 | Perform a powerful forward charge in a straight line that has a chance to stun enemies. Energy Cost: 15 Physical Damage: ![]() |
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Strike of the Anvil | Advanced | 5 | 7 | Leap forward and strike the ground with your axes, dealing damage to all enemies in the landing area. Cooldown: 12 seconds Physical Damage: ![]() |
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Strike of the Anvil - Superior | Advanced | 10 | 17 | Leap forward and strike the ground with your axes, dealing damage to all enemies in the landing area. Cooldown: 12 seconds Fire Damage: ![]() |
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Strike of the Anvil - Mastered | Advanced | 15 | 45 | Leap forward and strike the ground with your axes, dealing damage to all enemies in the landing area. Cooldown is reduced and damage is increased based on the rage level. Cooldown: 6 seconds Physical Damage: ![]() Damage: +10% Cooldown Time: -20% |
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Whirlwind of Blades | Advanced | 5 | 12 | Perform a spinning axe attack in a wide arc. Energy Cost: 7 Energy/sec: 28 Physical Damage: ![]() |
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Whirlwind of Blades - Superior | Advanced | 10 | 25 | Perform a spinning axe attack in a wide arc. Waves of fire spread out in random directions while you move Energy Cost: 7 Energy/sec: 28 Fire Damage: ![]() Secondary Damage: 48 |
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Whirlwind of Bladest - Mastered | Advanced | 15 | 31 | Perform a spinning axe attack in a wide arc. Energy Cost: 7 Energy/sec: 28 Physical Damage: ![]() |
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Cleaver | Advanced | 5 | 22 | Lash out with dual sweeping blows that inflict bleeding on enemies. Energy Cost: 12 Physical Damage: ![]() |
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Cleaver - Superior | Advanced | 10 | 34 | Lash out with dual sweeping blows that inflict bleeding on enemies and heal for each enemy hit. Energy Cost: 12 Physical Damage: ![]() Health Restored: 2% |
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Cleaver - Mastered | Advanced | 15 | 43 | Lash out with dual sweeping blows that inflict bleeding on enemies. Energy Cost: 12 Physical Damage: ![]() |
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Call to Oath | Advanced | 5 | 27 | Let out a war cry that sacrifices health to damage and stun enemies. Cooldown: 12 seconds Physical Damage: ![]() |
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Call to Oath - Superior | Advanced | 10 | 37 | Let out a war cry that sacrifices health to damage and stun enemies. Enemies already stunned before the war cry take massive damage. Cooldown: 12 seconds Physical Damage: ![]() Secondary Damage: 270 |
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Call to Oath - Mastered | Advanced | 15 | 45 | Let out a war cry that sacrifices health to stun and deal fire damage to enemies Cooldown: 10 seconds Fire Damage: ![]() |
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Scythe | Advanced | 5 | 30 | Throw a spinning axe that has a chance to lure enemies. Energy Cost: 18 Physical Damage: ![]() |
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Scythe - Superior | Advanced | 10 | 41 | Throw a spinning axe that ignores a percentage of enemy armour and has a chance to lure them. Energy Cost: 18 Physical Damage: ![]() Armour Piercing: +30% |
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Scythe - Mastered | Advanced | 15 | 43 | Throw a spinning axe that has a chance to lure enemies. Bleeding enemies take more damage. Energy Cost: 18 Fire Damage: ![]() Damage: +50% |
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Demolition | Advanced | 5 | 35 | Unleash a powerful punch that weakens enemies. Physical Damage: ![]() Armour Piercing: +30% Energy Gain: |
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Demolition - Superior | Advanced | 10 | 44 | Unleash a powerful punch that weakens enemies. If an enemy is hit, your maximum health increases. Physical Damage: ![]() Armour Piercing: +30% Energy Gain: |
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Demolition - Mastered | Advanced | 15 | 49 | Unleash a powerful punch that weakens enemies. If an enemy is hit, your critical damage increases. Fire Damage: ![]() Armour Piercing: +30% Energy Gain: Damage: +300% |
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Ancestor's Gift | God | 6 | 1 | Become invulnerable and use skills without consuming energy. Cooldown: 20 seconds Duration: 4 seconds |
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Ancestor's Gift - Superior | God | 12 | 1 | Become invulnerable and use skills without consuming energy. If health is low when activated, damage and the effect duration is increased. Cooldown: 20 seconds Damage: +20% Duration: 4 seconds |
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Ancestor's Gift - Mastered | God | 18 | 1 | Become invulnerable and use skills without consuming energy. Attacks deal bonus fire damage during the effect duration. Cooldown: 20 seconds Fire Damage: ![]() Duration: 4 seconds |
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Mountain's Wrath | God | 6 | 1 | Strike the ground creating an area in which enemies take damage and have a chance of being stunned. Cooldown: 60 seconds Physical Damage: ![]() |
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Mountain's Wrath - Superior | God | 12 | 1 | Strike the ground creating an area in which enemies take damage and have a chance of being stunned. Cooldown: 60 seconds Physical Damage: ![]() |
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Mountain's Wrath - Mastered | God | 18 | 1 | Strike the ground creating a fiery area in which enemies take damage and have a chance of being stunned. All rage charges are consumed but they grant a damage bonus. Cooldown: 60 seconds Fire Damage: ![]() Damage: +10% |
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Eternal Grudge | Passive | 4 | 5 | Rage lasts longer. |
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Eternal Grudge - Superior | Passive | 8 | 14 | Rage lasts longer and is more effective. |
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Eternal Grudge - Mastered | Passive | 12 | 24 | Rage lasts longer. Grants immunity to ![]() |
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Unwavering | Passive | 4 | 10 | Maximum energy is increased. Maximum Energy: +20% |
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Unwavering - Superior | Passive | 8 | 21 | Maximum energy is increased. Each hit taken has a chance to generate energy. Maximum Energy: +20% Energy Gain: 1% |
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Unwavering - Mastered | Passive | 12 | 29 | Maximum energy is increased. Damage is increased while you have maximum energy. Damage: +30% Maximum Energy: +20% |
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Blood of the Dawi | Passive | 4 | 20 | The lower your health, the less damage taken. |
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Blood of the Dawi - Superior | Passive | 8 | 33 | The lower your health, the less damage taken and the longer duration of rage. |
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Blood of the Dawi - Mastered | Passive | 12 | 39 | The lower your health, the less damage taken. Skills cost less energy but have a health cost. Energy Cost: -20% |
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Deep Gashes | Passive | 4 | 25 | Bleeding deals more damage. |
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Deep Gashes - Superior | Passive | 8 | 36 | Bleeding deals more damage and even more to moving enemies. |
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Deep Gashes - Mastered | Passive | 12 | 44 | Bleeding deals more damage. Each attack has a chance to stun bleeding enemies. |
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Death Blow | Passive | 4 | 32 | Stunned enemies take more damage. |
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Death Blow - Superior | Passive | 8 | 40 | Stunned enemies take more damage and stuns last longer. Damage: +20% |
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Death Blow - Mastered | Passive | 12 | 46 | Stunned enemies take more damage. Stunning an enemy also inflicts bleeding. Damage: +20% |
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Relentless Carnage | Passive | 4 | 38 | Using a skill with an energy cost increases damage from skills with no energy cost. Damage: +20% |
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Relentless Carnage - Superior | Passive | 8 | 43 | Using a skill with an energy cost increases damage from skills with no energy cost. Killing a bleeding enemy generates energy. Damage: +20% Energy Gain: 2% |
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Relentless Carnage - Mastered | Passive | 12 | 48 | Using a skill with an energy cost increases damage from skills with no energy cost, and vice versa. Damage: +20% |
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Trail of Blood | Passive | 4 | 42 | Bleeding enemies take more damage. Damage: +20% |
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Trail of Blood - Superior | Passive | 8 | 45 | Bleeding enemies take more damage. Health regenerates based on the number of nearby bleeding enemies. Damage: +20% Health Regeneration: +4 |
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Trail of Blood - Mastered | Passive | 12 | 50 | Bleeding enemies take more damage. Damage increases based on the number of nearby bleeding enemies. Damage: +20% |
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Tomes of Knowledge | Collector's Guild | 0 | 1 | All experience gains are increased. Experience Bonus: +10% |
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Cleanup Team | Collector's Guild | 0 | 1 | Gold from loot is increased. Extra Gold: +10% |
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Master Armourer | Collector's Guild | 0 | 1 | Maximum Health is increased. Maximum Health: +5% |
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Master Cobbler | Collector's Guild | 0 | 1 | Movement Speed is inscreased. Movement Speed: +5% |
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Scroll of the Elders | Collector's Guild | 0 | 1 | Enemy champions deal less damage and take more damage. Damage: +2% Damage Taken: +2% |
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Lucky Charm | Collector's Guild | 0 | 1 | Increased chance of finding a higher quality item. Loot Quality: +100% |
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Death Wish | Passive God | 6 | 1 | The lower your health, the more your damage is increased and energy cost is reduced. Damage: 0% Energy Cost: 0% |
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Death Wish - Superior | Passive God | 12 | 1 | The lower your health, the more your damage is increased and energy cost is reduced. Damage: 0% Energy Cost: 0% |
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Death Wish - Mastered | Passive God | 18 | 1 | The lower your health, the more your damage is increased and energy cost is reduced. Damage: +1% Energy Cost: 0% |
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Unstoppable | Passive God | 6 | 1 | Become immune to control effects when health is low. Maximum Health: 10% |
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Unstoppable - Superior | Passive God | 12 | 1 | Become immune to control effects when health is low. Maximum Health: 20% |
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Unstoppable - Mastered | Passive God | 18 | 1 | Become immune to control effects when health is low. Maximum Health: 30% |
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Rock Hard | Passive God | 6 | 1 | Maximum health is increased. Maximum Health: +15% |
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Rock Hard - Superior | Passive God | 12 | 1 | Maximum health of all players is increased. Maximum Health: +15% |
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Rock Hard - Mastered | Passive God | 18 | 1 | Maximum health is increased. Maximum Health: +25% |
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Splite Smite | Passive God | 6 | 1 | Grants a damage bonus against enemies with low health. Damage: +20% Maxiumu Health: 30% |
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Splite Smite - Superior | Passive God | 12 | 1 | Grants a damage bonus against enemies with low health. Damage: +20% Maxiumu Health: 40% |
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Splite Smite - Mastered | Passive God | 18 | 1 | Grants a damage bonus against enemies with low health. Damage: +30% Maxiumu Health: 30% |
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Body Count | Passive God | 6 | 1 | Contributing to the death of a champion grants all players a critical damage bonus. Critical Hit Damage: +50% Duration: 20 seconds |
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Body Count - Superior | Passive God | 12 | 1 | Contributing to the death of a champion grants all players a critical damage bonus. Critical Hit Damage: +50% Duration: 30 seconds |
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Body Count - Mastered | Passive God | 18 | 1 | Contributing to the death of a champion grants all players a critical damage bonus. Critical Hit Damage: +100% Duration: 20 seconds |
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Blessing of Wisdom | Fan | 0 | 1 | All experience gains are increased. Experience Bonus: +5% |
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Blessing of Wealth | Fan | 0 | 1 | Gold from loot is increased. Extra Gold: +5% |
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Blessing of Luck | Fan | 0 | 1 | Increased chance of finding a higher quality item. Loot Quality: +50% |
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Blessing of Brilliance | Fan | 0 | 1 | Increased chance of finding basic fragments. Extra Fragments: +5% |
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Blessing of Godsend | Fan | 0 | 1 | Increased chance of finding Divine Fragments. Extra Divine Fragments: +5% |
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Blessing of Bonding | Fan | 0 | 1 | Increased chance of finding Link Gems. Extra Link Fragments: +5% |
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Emote I | Fan | 0 | 1 | Play a special emote. |
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Emote II | Fan | 0 | 1 | Play a special emote. |
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Emote III | Fan | 0 | 1 | Play a special emote. |
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Headgear Apperance | Fan | 0 | 1 | Changes the visual of an equipped object. |
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Companion | Fan | 0 | 1 | Increases looting radius. |
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