High-elf Mage |
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Damage | 60 | |||
Critical Hit Chance | 5.0% | |||
Critical Damage | 50.0% | |||
Maximum Health | 400 | |||
Maximum Energy | 100 | |||
Energy Regeneration | 3.0 |
High-elf Mage is a class in Warhammer: Chaosbane. The High-Elf mage is a prince named Elontir who specializes in magic and fire damage, generating devastating AOEs from afar
High-elf Mage Information
Elven magic is known to be among the most dangerous weapons in skilled hands. And Elontir wields it with rare dexterity, adept at discharging torrents of pure magic and storms of fire on to his enemies, he is able to combine his powerful spells to control his opponents, thus devastating their ranks with ease.
The High-Elf Prince Elontir was exiled from Ulthuan and now travels the Old World in search of redemption. Proud and arrogant, he has become a master in magical arts.
Starting Gear/Inventory
- Saphery Mage Tunic
- Saphery Mage Blade
High-elf Mage Archetype Skill
Tips
- You can find information about end game gear in High-elf Mage Heroic Gear
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High-elf Mage Skills
High-elf Mage Skills in Warhammer: Chaosbane are the specific abilities of the High Elf Elontir. The High-Elf Mage focuses on magic and fire damage, that can be dealt from a distance and as devastating AOEs. Each Class has a set of skills that can be upgraded from Tier 1 to Tier 3. These skills consist of Active Skills and Passive Skills - depending on the type of your playstyle, you will be able to equip 6 Active Skills and 3 Passive Skills.
Most basic skills generate energies, while Advanced skills cost energies. Certain skills may require specific equipment, such shields, or reputation level of the Collectors' Guild.
High Elf Mage Skills
Basic Skills
Advanced Skills
God Skills
Collector's Guild Skills
Fan Skills
Passive Skills
Passive God Skills
All High-Elf Mage Skills Table
Click table header to sort
Image | Skill Name | Type | Skill Points | Level | Description |
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Aqshy Missile | Basic (Energy Regeneration) | 0 | 1 | Cast a projectile that creates a fiery explosion on impact. Generates energy. Fire Damage: ![]() Energy Gain: 10% |
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Aqshy Missile - Superior | Basic (Energy Regeneration) | 4 | 8 | Cast a projectile that creates a fiery explosion on impact, burning enemies and setting the ground alight. Generates energy. Fire Damage: ![]() Energy Gain: 10% |
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Aqshy Missile - Mastered | Basic (Energy Regeneration) | 8 | 18 | Cast a wave of magical projectiles in a wedge pattern. Generates energy. Magic Damage: 43 Energy Gain: 10% |
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Arcane Hail | Basic (Energy Regeneration) | 0 | 6 | Send down magical hailstones that have a chance to ![]() Magic Damage: ![]() Energy Gain: 2% |
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Arcane Hail - Superior | Basic (Energy Regeneration) | 4 | 16 | Send down magical hailstones that have a chance to ![]() Magic Damage: ![]() Energy Gain: 3% |
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Arcane Hail - Mastered | Basic (Energy Regeneration) | 8 | 26 | Send down fiery hailstones that burn enemies. Generates energy for each enemy hit. Fire Damage: ![]() Energy Gain: 2% |
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Phantom Blade | Basic (Energy Regeneration) | 0 | 15 | Unleash a three-strike combo that deals magical damage and repels enemies. Generates energy. Magic Damage: ![]() Energy Gain: 10% |
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Phantom Blade - Superior | Basic (Energy Regeneration) | 4 | 28 | Unleash a three-strike combo that deals fire damage and repels and burns enemies. Generates energy. Fire Damage: ![]() Energy Gain: 10% |
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Phantom Blade - Mastered | Basic (Energy Regeneration) | 8 | 36 | Unleash a three-strike combo that deals magical damage and repels enemies. Generates energy. Magic Damage: ![]() Energy Gain: 10% |
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Aetheric Orb | Advanced | 5 | 2 | Cast a magical sphere that damages any enemies that get in its way. Energy Cost: 21 Magic Damage: ![]() |
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Aetheric Orb - Superior | Advanced | 10 | 9 | Cast a magical sphere that damages any enemies that get in its way and leaves a trail of fire in its wake. Energy Cost: 21 Fire Damage: ![]() |
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Aetheric Orb - Mastered | Advanced | 15 | 19 | Cast a magical sphere that damages any enemies that get in its way. Energy Cost: 21 Magic Damage: ![]() |
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Blinding Light | Advanced | 5 | 3 | Cast a magical explosion that repels and ![]() Cooldown: 9 seconds Magic Damage: ![]() |
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Blinding Light - Superior | Advanced | 10 | 11 | Cast a fiery explosion that burns, repels and ![]() Cooldown: 9 seconds Fire Damage: ![]() |
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Blinding Light - Mastered | Advanced | 15 | 21 | Cast a magical explosion that repels and ![]() Cooldown: 9 seconds Magic Damage: ![]() Health Renegeration: +40 Energy Regeneration: +5 |
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Breath on Fire | Advanced | 5 | 4 | Send forth a blast of fire that damages and burns enemies. Energy Cost: 6 Energy/Sec: 24 Fire Damage: ![]() |
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Breath on Fire - Superior | Advanced | 10 | 13 | Send forth a blast of fire that damages and burns enemies.Damage is increased while spell is channelled. Energy Cost: 6 Energy/Sec: 24 Fire Damage: ![]() Damage: +6% |
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Breath on Fire - Mastered | Advanced | 15 | 23 | Send forth a blast of fire that damages and burns enemies. Energy Cost: 6 Energy/Sec: 24 Fire Damage: ![]() |
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Step Between Worlds | Advanced | 5 | 7 | Teleport a short distance. Cooldown: 6 seconds |
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Step Between Worlds - Superior | Advanced | 10 | 17 | Teleport a short distance and create a magical explosion when reappearing that repels enemies. Cooldown: 6 seconds Magic Damage: ![]() |
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Step Between Worlds - Mastered | Advanced | 15 | 27 | Teleport a short distance, leaving behind a fiery area that damages and burns enemies. Cooldown: 6 seconds Fire Damage: ![]() |
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Aetheric Tornado | Advanced | 5 | 12 | Cast a magical tornado that damages and repels enemies that get in its way. Energy Cost: 28 Magic Damage: ![]() |
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Aetheric Tornado - Superior | Advanced | 10 | 25 | Cast a fiery tornado that damages, burns and repels enemies that get in its way. Sets the ground alight when it dies. Energy Cost: 28 Fire Damage: ![]() |
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Aetheric Tornado - Mastered | Advanced | 15 | 31 | Cast a magical tornado that damages and repels enemies that get in its way. Energy Cost: 28 Magic Damage: ![]() |
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Qhaysh Surge | Advanced | 5 | 22 | Cast a burst of small fiery projectiles that damage and burn enemies. Energy Cost: 8 Energy/Sec:24 Fire Damage: ![]() |
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Qhaysh Surge - Superior | Advanced | 10 | 34 | Cast a burst of small fiery projectiles that explode and damage enemies. Energy Cost: 8 Energy/Sec:24 Magic Damage: ![]() |
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Qhaysh Surge - Mastered | Advanced | 15 | 43 | Cast a burst of small fiery projectiles that damage and burn enemies and set the ground alight. Energy Cost: 8 Energy/Sec:24 Fire Damage: ![]() |
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Aetheric Vortex | Advanced | 5 | 27 | Cast a magical dome that ![]() Cooldown: 10 seconds |
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Aetheric Vortex - Superior | Advanced | 10 | 37 | Cast a magical dome that ![]() Cooldown: 10 seconds Damage Taken: +25% |
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Aetheric Vortex - Mastered | Advanced | 15 | 45 | Cast a fiery dome that ![]() Cooldown: 10 seconds |
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Aetheric Ray | Advanced | 5 | 30 | Cast a static magical orb emitting a laser that damages and ![]() Energy Cost: 15 Magic Damage: ![]() |
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Aetheric Ray - Superior | Advanced | 10 | 41 | Cast a static fiery orb emitting a laser that damages and burns enemies. Energy Cost: 15 Fire Damage: ![]() |
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Aetheric Ray - Mastered | Advanced | 15 | 47 | Cast a static magical orb emitting a laser that damages and ![]() Energy Cost: 15 Magic Damage: ![]() |
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Phoenix Bulwark | Advanced | 5 | 35 | Cast a wall of flame that damages and burns enemies who cross it. Energy Cost: 30 Fire Damage: ![]() |
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Phoenix Bulwark - Superior | Advanced | 10 | 44 | Cast a wall of flame that damages and burns enemies who cross it. Energy Cost: 30 Fire Damage: ![]() |
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Phoenix Bulwark - Mastered | Advanced | 15 | 49 | Cast a wall of flame that damages and burns enemies who cross it. Energy Cost: 30 Fire Damage: ![]() |
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Aether Blast | God | 6 | 1 | Cast a fiery totem that explodes after a few seconds, dealing heavy damage to enemies. Cooldown: 25 seconds Fire Damage: ![]() |
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Aether Blast - Superior | God | 12 | 1 | Cast a fiery totem that explodes after a few seconds, dealing heavy damage to enemies. Sets the ground alight when it dies. Cooldown: 25 seconds Fire Damage: ![]() |
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Aether Blast - Mastered | God | 18 | 1 | Cast a magical totem that explodes after a few seconds, dealing heavy damage to enemies. If an ally comes into contact with it, they pick it up and are granted a damage reduction bonus until it explodes. Cooldown: 25 seconds Magic Damage: ![]() Damage Taken: -20% |
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Aetheric Storm | God | 6 | 1 | Call forth magical lightning strikes that damage and have a chance to stun enemies. Other players are granted a damage bonus if a bolt hits them. Cooldown: 40 seconds Magic Damage: ![]() Damage: +20% |
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Aetheric Storm - Superior | God | 12 | 1 | Call forth magical lightning strikes that damage and have a chance to stun enemies. Other players are granted a damage bonus if a bolt hits them. Cooldown: 40 seconds Magic Damage: ![]() Damage: +25% |
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Aetheric Storm - Mastered | God | 18 | 1 | Call forth magical lightning strikes that damage and burn enemies and set the ground alight. Other players are granted a damage bonus if a bolt hits them. Cooldown: 40 seconds Fire Damage: ![]() Damage: +20% |
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Concentration | Passive | 4 | 5 | Energy regeneration is increased while static. Energy Regeneration: +2 |
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Concentration - Superior | Passive | 8 | 14 | Energy and health regeneration is increased while static. Health Regeneration: +8 Energy Regeneration: +2 |
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Concentration - Mastered | Passive | 12 | 24 | Energy regeneration and critical hit chance are increased while static. Critical Hit Chance: +5% Energy Regeneration: +2 |
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Quaysh Shield | Passive | 4 | 10 | Consuming energy heals all players. Health restored: 10% |
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Quaysh Shield - Superior | Passive | 8 | 21 | Consuming energy heals all players. Energy costs and damage are increased. Damage: +20% Health restored: 10% Energy Cost: +50% |
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Quaysh Shield - Mastered | Passive | 12 | 29 | Consuming energy heals all players and grants a damage reduction bonus. Damage Taken: -10% Health restored: 10% |
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Aqshy Mastery | Passive | 4 | 20 | Fire damage is increased. Damage: +20% |
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Aqshy Mastery - Superior | Passive | 8 | 33 | Fire damage and burning duration are increased. Damage: +20% |
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Aqshy Mastery - Mastered | Passive | 12 | 39 | Fire damage is increased. Each nearby enemy increases critical hit chance. Damage: +20% Critical Hit Chance: +0.5% |
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Quaysh Mastery | Passive | 4 | 25 | Magical damage is increased. Damage: +20% |
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Quaysh Mastery - Superior | Passive | 8 | 36 | Magical damage and magical spell energy generation are increased. Damage: +20% Energy Gain: +50% |
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Quaysh Mastery - Mastered | Passive | 12 | 44 | Magical damage is increased. Magical damage has a chance to ![]() Damage: +20% |
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Aether Intelligence | Passive | 4 | 32 | Using Aether Manipulation on a spell increases its damage. Damage: +20% |
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Aether Intelligence - Superior | Passive | 8 | 40 | Using Aether Manipulation on a spell increases its damage and energy regeneration. Damage: +20% Energy Regeneration: +0.2 |
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Aether Intelligence - Mastered | Passive | 12 | 46 | Using Aether Manipulation on a spell increases its damage. Damage: +40% |
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Arcane Binding | Passive | 4 | 38 | Dealing magical damage increases fire spell damage, and vice versa. Damage: +15% |
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Arcane Binding - Superior | Passive | 8 | 43 | Dealing magical damage increases fire spell damage and reduces their energy cost, and vice versa. Damage: +15% Energy Cost: -20% |
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Arcane Binding - Mastered | Passive | 12 | 48 | Dealing magical damage increases fire spell damage, and vice versa. Damage: +20% |
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Master of Equilibrium | Passive | 4 | 42 | Consuming energy has a chance to reduce any current cooldowns. |
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Master of Equilibrium - Superior | Passive | 8 | 45 | Consuming energy has a chance to reduce any current cooldowns. Using a spell with a cooldown has a chance to regenerate energy. |
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Master of Equilibrium - Mastered | Passive | 12 | 50 | Consuming energy has a chance to reduce any current cooldowns. Other players are granted a percentage of this effect. |
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Tomes of Knowledge | Collector's Guild | 0 | 1 | All experience gains are increased. Experience Bonus: +10% |
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Cleanup Team | Collector's Guild | 0 | 1 | Gold from loot is increased. Extra Gold: +10% |
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Master Armourer | Collector's Guild | 0 | 1 | Maximum Health is increased. Maximum Health: +5% |
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Master Cobbler | Collector's Guild | 0 | 1 | Movement Speed is inscreased. Movement Speed: +5% |
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Scroll of the Elders | Collector's Guild | 0 | 1 | Enemy champions deal less damage and take more damage. Damage: +2% Damage Taken: +2% |
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Lucky Charm | Collector's Guild | 0 | 1 | Increased chance of finding a higher quality item. Loot Quality: +100% |
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Arcane Secrets | Passive God | 6 | 1 | Burning enemies take more magical damage. Damage Taken: +20% |
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Arcane Secrets - Superior | Passive God | 12 | 1 | Burning enemies take more magical damage. Damage Taken: +30% |
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Arcane Secrets - Mastered | Passive God | 18 | 1 | Burning enemies take more magical damage. Damage Taken: +40% |
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Fortress of Willpower | Passive God | 6 | 1 | Damage taken is reduced while static. Damage Taken: -10% |
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Fortress of Willpower - Superior | Passive God | 12 | 1 | Damage taken is reduced while static. Damage Taken: -20% |
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Fortress of Willpower - Mastered | Passive God | 18 | 1 | Damage taken is reduced and damage dealth is increased while static. Damage: +10% Damage Taken: -10% |
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Master of the Winds | Passive God | 6 | 1 | Maximum energy is increased. Maximum Energy: +20% |
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Master of the Winds - Superior | Passive God | 12 | 1 | Maximum energy of all players is increased. Maximum Energy: +20% |
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Master of the Winds - Mastered | Passive God | 18 | 1 | Maximum energy is increased. Maximum Energy: +40% |
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Continuity | Passive God | 6 | 1 | Energy costs and cooldowns are increased. Damage dealth and damage taken are reduced. Damage: -10% Damage Taken: -20% Cooldown Time: +5% Energy Cost: +5% |
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Continuity - Superior | Passive God | 12 | 1 | Energy costs and cooldowns are increased for all players. Damage dealth and damage taken are reduced for all players. Damage: -10% Damage Taken: -20% Cooldown Time: +5% Energy Cost: +5% |
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Continuity - Mastered | Passive God | 18 | 1 | Energy costs and cooldowns are increased. Damage dealth and damage taken are reduced. Damage: -10% Damage Taken: -30% Cooldown Time: +5% Energy Cost: +5% |
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Absorption | Passive God | 6 | 1 | Contributing to the death of a champion grants all players a cooldown reduction bonus. Cooldown Time: -10% Duration: 20 seconds |
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Absorption - Superior | Passive God | 12 | 1 | Contributing to the death of a champion grants all players a cooldown reduction bonus. Cooldown Time: -10% Duration: 30 seconds |
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Absorption - Mastered | Passive God | 18 | 1 | Contributing to the death of a champion grants all players a cooldown reduction bonus. Cooldown Time: -20% Duration: 20 seconds |
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Blessing of Wisdom | Fan | 0 | 1 | All experience gains are increased. Experience Bonus: +5% |
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Blessing of Wealth | Fan | 0 | 1 | Gold from loot is increased. Extra Gold: +5% |
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Blessing of Luck | Fan | 0 | 1 | Increased chance of finding a higher quality item. Loot Quality: +50% |
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Blessing of Brilliance | Fan | 0 | 1 | Increased chance of finding basic fragments. Extra Fragments: +5% |
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Blessing of Godsend | Fan | 0 | 1 | Increased chance of finding Divine Fragments. Extra Divine Fragments: +5% |
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Blessing of Bonding | Fan | 0 | 1 | Increased chance of finding Link Gems. Extra Link Fragments: +5% |
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Emote I | Fan | 0 | 1 | Play a special emote. |
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Emote II | Fan | 0 | 1 | Play a special emote. |
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Emote III | Fan | 0 | 1 | Play a special emote. |
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Headgear Apperance | Fan | 0 | 1 | Changes the visual of an equipped object. |
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Companion | Fan | 0 | 1 | Increases looting radius. |