Wood-Elf Scout Skills in Warhammer: Chaosbane are the specific abilities available only to the Wood Elf Elessa. Wood-Elf Scout focuses on ranged attacks with a bow as well as nature-based skills such as summoning root guardians and setting traps. Each Class has a set of skills that can be upgraded from Tier 1 to Tier 3. These skills consist of Active Skills and Passive Skills - depending on the type of your playstyle, you will be able to equip 6 Active Skills and 3 Passive Skills.

Most basic skills generate energies, while Advanced skills cost energy. Certain skills may require specific equipment, such as shields, or reputation level of the Collectors' Guild.

 

 

Wood-elf Scout Skills

 

Click here to see in table form

Active Skills
Passive Skills

 

Basic Skills

 

 

 

Advanced Skills

 

 

 

 

 

 

 

 

 

God Skills

 

 

Collector's Guild Skills

 

 

 Fan Skills

 

 

 

 

 

 

All Wood-Elf Scout Skills Table

Click table header to sort

Image Skill Name Type Skill Points Level Description
  Sureflight Arrow Basic (Energy Regeneration) 0 1 Fire off an arrow that ricochets into other targets. Generates energy.
Physical Damage: 361
Energy Gain: 6%
  Sureflight Arrow - Superior Basic (Energy Regeneration) 4 8 Fire off an arrow that poisons and ricochets into other targets. Generates energy.
Poison Damage: 397
Energy Gain: 6%
  Sureflight Arrow - Mastered Basic (Energy Regeneration) 8 18 Fire off an arrow that ricochets multiple times into other targets. Generates energy.
Physical Damage: 439
Energy Gain: 6%
  Master Archer Basic (Energy Regeneration) 0 6 Fire off a flurry of arrows in a wide arc. Generates energy.
Physical Damage: 226
Energy Gain: 2.5
  Master Archer - Superior Basic (Energy Regeneration) 4 16 Fire off a flurry of arrows in a wide arc. slowed or rooted enemies take more damage. Generates energy.
Physical Damage: 248
Damage: +50%
Energy Gain: 2.5
  Master Archer - Mastered Basic (Energy Regeneration) 8 26 Fire off a flurry of piercing arrows in a wide arc. Generates energy.
Physical Damage: 302
Energy Gain: 2.5
  Crippling Blade Basic (Energy Regeneration) 0 15 Throw a dagger that slows enemies. Generates energy.
Physical Damage: 451
Energy Gain: 6%
  Crippling Blade - Superior Basic (Energy Regeneration) 4 28 Throw a dagger that poisons and slows enemies. Generates energy.
Poison Damage: 496
Energy Gain: 6%
  Crippling Blade - Mastered Basic (Energy Regeneration) 8 36 Throw a piercing dagger that slows enemies. Generates energy.
Physical Damage: 546
Energy Gain: 6%
  Spiral Cut Advanced 5 2 Throw a piercing projectile that spirals out around you.
Energy Cost: 11
Physical Damage: 226
  Spiral Cut - Superior Advanced 10 9 Throw a piercing projectile that spirals out around you and slows enemies.
Energy Cost: 9
Physical Damage: 248
  Spiral Cut - Mastered Advanced 15 19 Throw a piercing projectile that spirals out around you and poisons enemies.
Energy Cost: 11
Poison Damage: 275
  Call of the Spirits Advanced 5 3 Summon a Dryad that attacks enemies. The Dryad remains until it is killed, but you can only summon one at a time.
Cooldown: 29 seconds
Maximum Summons: 1
  Call of the Spirits - Superior Advanced 10 11 Summon a Dryad that attacks and poisons enemies. The Dryad remains until it is killed, but you can only summon one at a time.
Cooldown: 29 seconds
Maximum Summons: 1
  Call of the Spirits - Mastered Advanced 15 21 Summon a Dryad that attacks enemies and has a chance to root them. The Dryad remains until it is killed, but you can only summon 2 Dyrads at a time.
Cooldown: 29 seconds
Maximum Summons: 2
  Thorny Arrows Advanced 5 4 Fire off a rain of arrows over an area.
Energy Cost: 3
Energy/sec: 23
Physical Damage: 248
  Thorny Arrows - Superior Advanced 10 13 Fire off a rain of poison arrows over an area.
Energy Cost: 3
Energy/sec: 23
Poison Damage: 275
  Thorny Arrows - Mastered Advanced 15 23 Fire off a rain of arrows over an area that have a chance to slow enemies.
Energy Cost: 3
Energy/sec: 23
Physical Damage: 298
  Hungry Roots Advanced  5 27 Lay a persistent trap on the ground that triggers when an enemy approaches it. Enemies hit are damaged and slowed. Only one trap of this type can be laid at a time.
Cooldown: 12 seconds
Physical Damage: 119
Maximum Summons: 1
  Hungry Roots - Superior Advanced 10 37 Lay a persistent trap on the ground that triggers when an enemy approaches it. Enemies hit are damaged and slowed. Only one trap of this type can be laid at a time.
Cooldown: 12 seconds
Physical Damage: 131
Maximum Summons: 1
  Hungry Roots - Mastered Advanced 15 45 Lay a persistent trap on the ground that triggers when an enemy approaches it. Enemies hit are damaged and slowed. Only one trap of this type can be laid at a time.
Cooldown: 12 seconds
Physical Damage: 144
Maximum Summons: 1
  Reflex Shot Advanced 5 12 Fire a volley of arrows in a circle around you that have a chance to repel enemies.
Energy Cost: 14
Physical Damage: 103
  Reflex Shot - Superior Advanced 10 25 Fire a volley of arrows in a circle around you that poison and have a chance to repel enemies.
Energy Cost: 14
Poison Damage: 113
  Reflex Shot - Mastered Advanced 15 31 Fire a volley of piercing arrows in a circle around you that have a chance to repel enemies.
Energy Cost: 14
Physical Damage: 124
  Elven Shot Advanced 5 2 Fire off multiple arrows in a wedge pattern that have a chance to slow enemies hit.
Energy Cost: 10
Physical Damage: 91
  Elven Shot - Superior Advanced 10 9 Fire off multiple arrows in a wedge pattern that poison and have a chance to slow enemies hit.
Energy Cost: 10
Poison Damage: 100
  Elven Shot - Mastered Advanced 15 19 Fire off multiple piercing arrows in a wedge pattern that have a chance to slow enemies hit.
Energy Cost: 10
Physical Damage: 110
  Spinning Blades Advanced 5 3 Launch a projectile that passes through enemies and rebounds off walls.
Cooldown: 10 seconds
Physical Damage: 162
  Spinning Blades - Superior Advanced 5 11 Launch a projectile that passes through enemies and rebounds off walls. Enemies hit have a chance of being slowed.
Cooldown: 10 seconds
Physical Damage: 178
  Spinning Blades - Mastered Advanced 5 21 Launch a poisoned projectile that passes through enemies and rebounds off walls.
Cooldown: 10 seconds
Poison Damage: 196
  Barbed Brambles Advanced 5 22 Summon a line of brambles that damage enemies that cross them and have a chance to slow them.
Energy Cost: 12
Physical Damage: 8
  Barbed Brambles - Superior Advanced 10 34 Summon a line of brambles that damage enemies that cross them and have a chance to slow them.
Energy Cost: 12
Physical Damage: 9
  Barbed Brambles - Mastered Advanced 15 43 Summon a line of brambles that poison enemies that cross them and have a chance to slow them.
Energy Cost: 12
Physical Damage: 10
  Living Roots Advanced 5 35 Lay a trap on the ground that triggers a damaging explosion when an enemy approaches it. A limited number of traps can be laid at a time and each trap can only be triggered once.
Energy Cost: 12
Physical Damage: 119
Maximum Summons: 6
  Living Roots - Superior Advanced 10 44 Lay a trap on the ground that triggers a poisonous explosion when an enemy approaches it. A limited number of traps can be laid at a time and each trap can only be triggered once.
Energy Cost: 12
Poison Damage: 131
Maximum Summons: 6
  Living Roots - Mastered Advanced 15 49 Lay a trap on the ground that triggers a damaging explosion when an enemy approaches it. A limited number of traps can be laid at a time and each trap can only be triggered once.
Energy Cost: 12
Physical Damage: 144
Maximum Summons: 6
  Queen's Wrath God 6 1 Sanctify a large area that slows any enemies within it when the spell is cast. Enemies in the area are slowed, while players in the area regenerate health.
Cooldown: 30 seconds
Physical Damage: 54
Health Regeneration: +32
  Queen's Wrath - Superior God 12 1 Sanctify a large area that slows any enemies within it when the spell is cast. Enemies in the area are slowed, while players in the area regenerate health.
Cooldown: 30 seconds
Physical Damage: 59
Health Regeneration: +40
  Queen's Wrath - Mastered God 18 1 Sanctify a large area that slows any enemies within it when the spell is cast. Enemies in the area are slowed and poisoned, while players in the area regenerate health.
Cooldown: 30 seconds
Poison Damage: 65
Health Regeneration: +48
  Defiler's Reckoning God 6 1 Summon a group of Dryads that attack enemies.
Cooldown: 50 seconds
Maximum Summons: 4
  Defiler's Reckoning - Superior God 12 1 Summon a group of Dryads that attack and poison enemies.
Cooldown: 50 seconds
Maximum Summons: 5
  Defiler's Reckoning - Mastered God 18 1 Summon a group of Dryads that attack enemies. Each enemy killed by a Dryad grants a chance for a new Dryad to appear.
Cooldown: 50 seconds
Maximum Summons: 4
  Guardian Spirit Passive 4 5 Regenerating energy from your familiar grants a damage reduction bonus.
Damage Taken: -20%
Duration: 5 seconds
  Guardian Spirit - Superior Passive 8 14 Regenerating energy from your familiar grants a damage reduction bonus and a current cooldown bonus.
Damage Taken: -20%
Duration: 5 seconds
  Guardian Spirit - Mastered Passive 12 24 Regenerating energy from your familiar grants a damage reduction bonus and creates a small area in which players regenerate health and enemies are slowed.
Damage Taken: -25%
Health Regeneration: +40
Duration: 5 seconds
  Follow Tracks Passive 4 10 Damage is increased after moving.
Damage: +15%
Duration: 4 seconds
  Follow Tracks - Superior Passive 8 21 Damage is increased after moving and each metre travelled generates energy.
Damage: +15%
Duration: 4 seconds
Energy Gain: 2%
  Follow Tracks - Mastered Passive 12 29 Damage is increased after moving.
Damage: +20%
Duration: 4 seconds
  Tactical Retreat Passive 4 20 Tactical Roll grants a movement speed bonus.
Movement Speed: +30%
Duration: 4 seconds
  Tactical Retreat - Superior Passive 8 33 Tactical Roll grants a movement speed bonus. It also grants immunity to poison and leaves a trail of poison in its wake.
Movement Speed: +30%
Duration: 4 seconds
  Tactical Retreat - Mastered Passive 12 39 Tactical Roll grants a movement speed bonus and a damage reduction bonus.
Damage Taken: -20%
Movement Speed: +30%
Duration: 4 seconds
  Lone Hunter Passive 4 25 Health regeneration is increased if no enemy is nearby.
Health Regeneration: +20
  Lone Hunter - Superior Passive 8 36 Health and Energy regeneration is increased if no enemy is nearby.
Health Regeneration: +20
Energy Regeneration: +2
  Lone Hunter - Mastered Passive 12 44 Health regeneration and critical hit chance are increased if no enemy is nearby.
Critical Hit Chance: +5%
Health Regeneration: +20
  Master of Poisons Passive 4 32 Poison damage is increased.
Damage: +20%
  Master of Poisons - Superior Passive 8 40 Poison damage and duration are increased.
Damage: +20%
  Master of Poisons - Mastered Passive 12 46 Poison damage is increased and has a chance to slow enemies.
Damage: +20%
  Ambush Specialist Passive 4 38 Traps deal more damage.
Damage: +20%
  Ambush Specialist - Superior Passive 8 43 Traps deal more damage. Performing a roll leaves a trap behind.
Damage: +20%
  Ambush Specialist - Mastered Passive 12 48 Traps deal more damage. The maximum number of each type of trap is increased.
Damage: +20%
Hallowed Spirits Passive 4 42 Summoned creatures deal more damage and have more health.
Damage: +20%
Maximum Health: +50%
Hallowed Spirits - Superior Passive 8 45 Summoned creatures deal more damage, have more health and have a chance to heal all players with each hit.
Damage: +20%
Maximum Health: +50%
Health Restored: 5%
Hallowed Spirits - Mastered Passive 12 50 Summoned creatures deal more damage and have more health. Every time a summoned creature hits an enemy, damage is increased cumulatively.
Damage: +20%
Maximum Health: +50%
  Tomes of Knowledge Collector's Guild 0 1 All experience gains are increased.
Experience Bonus: +10%
  Cleanup Team Collector's Guild 0 1 Gold from loot is increased.
Extra Gold: +10%
  Master Armourer Collector's Guild 0 1 Maximum Health is increased.
Maximum Health: +5%
  Master Cobbler Collector's Guild 0 1 Movement Speed is inscreased.
Movement Speed: +5%
  Scroll of the Elders Collector's Guild 0 1 Enemy champions deal less damage and take more damage.
Damage: +2%
Damage Taken: +2%
  Lucky Charm Collector's Guild 0 1 Increased chance of finding a higher quality item.
Loot Quality: +100%
  Seeds of Blood Passive God 6 1 Contributing to the death of an enemy grants a chance to make a small Dryad appear.
Duration: 10 seconds
  Seeds of Blood - Superior Passive God 12 1 Contributing to the death of an enemy grants a chance to make a small Dryad appear.
Duration: 15 seconds
  Seeds of Blood - Mastered Passive God 18 1 Contributing to the death of an enemy grants a chance to make a small Dryad appear.
Duration: 20 seconds
  Blessing of the Forest Passive God 6 1 Health regeneration is increased.
Health Regeneration: +12
  Blessing of the Forest - Superior Passive God 12 1 Health regeneration of all players increased.
Health Regeneration: +12
  Blessing of the Forest - Mastered Passive God 18 1 Health regeneration is increased.
Health Regeneration: +20
  Wild Brambles Passive God 6 1 Physical damage is increased and has a chance to repel enemies.
Damage: +10%
  Wild Brambles - Superior Passive God 12 1 Physical damage is increased and has a chance to repel enemies.
Damage: +15%
  Wild Brambles - Mastered Passive God 18 1 Physical damage is increased and has a chance to repel enemies.
Damage: +20%
  Nature's Herald Passive God 6 1 Summons deal more damage to slowed, poisoned and rooted enemies.
Damage: +20%
  Nature's Herald - Superior Passive God 12 1 Summons deal more damage to slowed, poisoned and rooted enemies.
Damage: +25%
  Nature's Herald - Mastered Passive God 18 1 Summons deal more damage to slowed, poisoned and rooted enemies.
Damage: +30%
  Queen's Reward Passive God 6 1 Contributing to the death of a champion grants all players a critical hit chance bonus.
Critical Hit Chance: +10%
Duration: 20 seconds
  Queen's Reward - Superior Passive God 12 1 Contributing to the death of a champion grants all players a critical hit chance bonus.
Critical Hit Chance: +10%
Duration: 30 seconds
  Queen's Reward - Mastered Passive God 18 1 Contributing to the death of a champion grants all players a critical hit chance bonus.
Critical Hit Chance: +15%
Duration: 20 seconds
blessing-of-wisdom-fan-skills-chaosbane-wiki-guide-96px Blessing of Wisdom Fan 0 1 All experience gains are increased.
Experience Bonus: +5%
blessing-of-wealth-fan-skills-chaosbane-wiki-guide-96px Blessing of Wealth Fan 0 1 Gold from loot is increased.
Extra Gold: +5%
blessing-of-luck-fan-skills-chaosbane-wiki-guide-96px Blessing of Luck Fan 0 1 Increased chance of finding a higher quality item.
Loot Quality: +50%
blessing-of-brilliance-fan-skills-chaosbane-wiki-guide-96px Blessing of Brilliance Fan 0 1 Increased chance of finding basic fragments.
Extra Fragments: +5%
blessing-of-godsend-fan-skills-chaosbane-wiki-guide-96px Blessing of Godsend Fan 0 1 Increased chance of finding Divine Fragments.
Extra Divine Fragments: +5%
blessing-of-bonding-fan-skills-chaosbane-wiki-guide-96px Blessing of Bonding Fan 0 1 Increased chance of finding Link Gems.
Extra Link Fragments: +5%
emote1-fan-skills-chaosbane-wiki-guide-96px Emote I Fan 0 1 Play a special emote.
emote2-fan-skills-chaosbane-wiki-guide-96px Emote II Fan 0 1 Play a special emote.
emote3-fan-skills-chaosbane-wiki-guide-96px Emote III Fan 0 1 Play a special emote.
headgear-appearance-fan-skills-chaosbane-wiki-guide-96px Headgear Apperance Fan 0 1 Changes the visual of an equipped object.
companion-fan-skills-chaosbane-wiki-guide-96px Companion Fan 0 1 Increases looting radius.



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