High-elf Mage Skills in Warhammer: Chaosbane are the specific abilities of the High Elf Elontir. The High-Elf Mage focuses on magic and fire damage, that can be dealt from a distance and as devastating AOEs. Each Class has a set of skills that can be upgraded from Tier 1 to Tier 3. These skills consist of Active Skills and Passive Skills - depending on the type of your playstyle, you will be able to equip 6 Active Skills and 3 Passive Skills.

Most basic skills generate energies, while Advanced skills cost energies. Certain skills may require specific equipment, such shields, or reputation level of the Collectors' Guild.

 

 

High Elf Mage Skills

 

Click here to see in table form

Active Skills
Passive Skills

 

Basic Skills

 

 

 

Advanced Skills

 

 

 

 

 

 

 

 

 

 God Skills

 

 

 

Collector's Guild Skills

 

 

 Fan Skills

 

 

 

 

 

 

 

All High-Elf Mage Skills Table

Click table header to sort

Image Skill Name Type Skill Points Level Description
Aqshy Missile Basic (Energy Regeneration) 0 1 Cast a projectile that creates a fiery explosion on impact. Generates energy.
Fire Damage: 35
Energy Gain: 10%
Aqshy Missile - Superior Basic (Energy Regeneration) 4 8 Cast a projectile that creates a fiery explosion on impact, burning enemies and setting the ground alight. Generates energy.
Fire Damage: 39
Energy Gain: 10%
Aqshy Missile - Mastered Basic (Energy Regeneration) 8 18 Cast a wave of magical projectiles in a wedge pattern. Generates energy.
Magic Damage:  43
Energy Gain: 10%
Arcane Hail Basic (Energy Regeneration) 0 6 Send down magical hailstones that have a chance to slow enemies. Generates energy for each enemy hit.
Magic Damage: 15
Energy Gain: 2%
Arcane Hail - Superior Basic (Energy Regeneration) 4 16 Send down magical hailstones that have a chance to slow enemies. Generates energy for each enemy hit.
Magic Damage: 16
Energy Gain: 3%
Arcane Hail - Mastered Basic (Energy Regeneration) 8 26 Send down fiery hailstones that burn enemies. Generates energy for each enemy hit.
Fire Damage: 18
Energy Gain: 2%
Phantom Blade Basic (Energy Regeneration) 0 15 Unleash a three-strike combo that deals magical damage and repels enemies. Generates energy.
Magic Damage: 59
Energy Gain: 10%
Phantom Blade - Superior Basic (Energy Regeneration) 4 28 Unleash a three-strike combo that deals fire damage and repels and burns enemies. Generates energy.
Fire Damage: 65
Energy Gain: 10%
Phantom Blade - Mastered Basic (Energy Regeneration) 8 36 Unleash a three-strike combo that deals magical damage and repels enemies. Generates energy.
Magic Damage: 72
Energy Gain: 10%
Aetheric Orb Advanced 5 2 Cast a magical sphere that damages any enemies that get in its way.
Energy Cost: 21
Magic Damage: 30
Aetheric Orb - Superior Advanced 10 9 Cast a magical sphere that damages any enemies that get in its way and leaves a trail of fire in its wake.
Energy Cost: 21
Fire Damage: 33
Aetheric Orb - Mastered Advanced 15 19 Cast a magical sphere that damages any enemies that get in its way.
Energy Cost: 21
Magic Damage: 36
Blinding Light Advanced 5 3 Cast a magical explosion that repels and slows enemies.
Cooldown: 9 seconds
Magic Damage: 76
Blinding Light - Superior Advanced 10 11 Cast a fiery explosion that burns, repels and slows enemies.
Cooldown: 9 seconds
Fire Damage: 110
Blinding Light - Mastered Advanced 15 21 Cast a magical explosion that repels and slows enemies. Creates an area on the ground that regenerates health and energy for players inside it.
Cooldown: 9 seconds
Magic Damage: 91
Health Renegeration: +40
Energy Regeneration: +5
Breath on Fire Advanced 5 4 Send forth a blast of fire that damages and burns enemies.
Energy Cost: 6
Energy/Sec: 24
Fire Damage: 41
Breath on Fire - Superior Advanced 10 13 Send forth a blast of fire that damages and burns enemies.Damage is increased while spell is channelled.
Energy Cost: 6
Energy/Sec: 24
Fire Damage: 41
Damage: +6%
Breath on Fire - Mastered Advanced 15 23 Send forth a blast of fire that damages and burns enemies.
Energy Cost: 6
Energy/Sec: 24
Fire Damage: 49
Step Between Worlds Advanced  5 7 Teleport a short distance.
Cooldown: 6 seconds
Step Between Worlds - Superior Advanced 10 17 Teleport a short distance and create a magical explosion when reappearing that repels enemies.
Cooldown: 6 seconds
Magic Damage: 59
Step Between Worlds - Mastered Advanced 15 27 Teleport a short distance, leaving behind a fiery area that damages and burns enemies.
Cooldown: 6 seconds
Fire Damage: 75
Aetheric Tornado Advanced 5 12 Cast a magical tornado that damages and repels enemies that get in its way.
Energy Cost: 28
Magic Damage: 65
Aetheric Tornado - Superior Advanced 10 25 Cast a fiery tornado that damages, burns and repels enemies that get in its way. Sets the ground alight when it dies.
Energy Cost: 28
Fire Damage: 71
Aetheric Tornado - Mastered Advanced 15 31 Cast a magical tornado that damages and repels enemies that get in its way.
Energy Cost: 28
Magic Damage: 78
Qhaysh Surge Advanced 5 22 Cast a burst of small fiery projectiles that damage and burn enemies.
Energy Cost: 8
Energy/Sec:24
Fire Damage: 14
Qhaysh Surge - Superior Advanced 10 34 Cast a burst of small fiery projectiles that explode and damage enemies.
Energy Cost: 8
Energy/Sec:24
Magic Damage: 15
Qhaysh Surge - Mastered Advanced 15 43 Cast a burst of small fiery projectiles that damage and burn enemies and set the ground alight.
Energy Cost: 8
Energy/Sec:24
Fire Damage: 16
Aetheric Vortex Advanced 5 27 Cast a magical dome that slows enemies and their projectiles.
Cooldown: 10 seconds
Aetheric Vortex - Superior Advanced 10 37 Cast a magical dome that slows enemies and their projectiles. Enemies in the dome take more damage.
Cooldown: 10 seconds
Damage Taken: +25%
Aetheric Vortex - Mastered Advanced 15 45 Cast a fiery dome that slows enemies and their projectiles. Enemies in the dome are burned.
Cooldown: 10 seconds
Aetheric Ray Advanced 5 30 Cast a static magical orb emitting a laser that damages and slows enemies.
Energy Cost: 15
Magic Damage: 27
Aetheric Ray - Superior Advanced 10 41 Cast a static fiery orb emitting a laser that damages and burns enemies.
Energy Cost: 15
Fire Damage: 36
Aetheric Ray - Mastered Advanced 15 47 Cast a static magical orb emitting a laser that damages and slows enemies. Multiple orbs can be active at a time
Energy Cost: 15
Magic Damage: 33
Phoenix Bulwark Advanced 5 35 Cast a wall of flame that damages and burns enemies who cross it.
Energy Cost: 30
Fire Damage: 24
Phoenix Bulwark - Superior Advanced 10 44 Cast a wall of flame that damages and burns enemies who cross it.
Energy Cost: 30
Fire Damage: 27
Phoenix Bulwark - Mastered Advanced 15 49 Cast a wall of flame that damages and burns enemies who cross it.
Energy Cost: 30
Fire Damage: 29
Aether Blast God 6 1 Cast a fiery totem that explodes after a few seconds, dealing heavy damage to enemies.
Cooldown: 25 seconds
Fire Damage: 540
Aether Blast - Superior God 12 1 Cast a fiery totem that explodes after a few seconds, dealing heavy damage to enemies. Sets the ground alight when it dies.
Cooldown: 25 seconds
Fire Damage: 772
Aether Blast - Mastered God 18 1 Cast a magical totem that explodes after a few seconds, dealing heavy damage to enemies. If an ally comes into contact with it, they pick it up and are granted a damage reduction bonus until it explodes.
Cooldown: 25 seconds
Magic Damage: 653
Damage Taken: -20%
Aetheric Storm God 6 1 Call forth magical lightning strikes that damage and have a chance to stun enemies. Other players are granted a damage bonus if a bolt hits them.
Cooldown: 40 seconds
Magic Damage: 65
Damage: +20%
Aetheric Storm - Superior God 12 1 Call forth magical lightning strikes that damage and have a chance to stun enemies. Other players are granted a damage bonus if a bolt hits them.
Cooldown: 40 seconds
Magic Damage: 71
Damage: +25%
Aetheric Storm - Mastered God 18 1 Call forth magical lightning strikes that damage and burn enemies and set the ground alight. Other players are granted a damage bonus if a bolt hits them.
Cooldown: 40 seconds
Fire Damage: 118
Damage: +20%
Concentration Passive 4 5 Energy regeneration is increased while static.
Energy Regeneration: +2
Concentration - Superior Passive 8 14 Energy and health regeneration is increased while static.
Health Regeneration: +8
Energy Regeneration: +2
Concentration - Mastered Passive 12 24 Energy regeneration and critical hit chance are increased while static.
Critical Hit Chance: +5%
Energy Regeneration: +2
Quaysh Shield Passive 4 10 Consuming energy heals all players.
Health restored: 10%
Quaysh Shield - Superior Passive 8 21 Consuming energy heals all players. Energy costs and damage are increased.
Damage: +20%
Health restored: 10%
Energy Cost: +50%
Quaysh Shield - Mastered Passive 12 29 Consuming energy heals all players and grants a damage reduction bonus.
Damage Taken: -10%
Health restored: 10%
Aqshy Mastery Passive 4 20 Fire damage is increased.
Damage: +20%
Aqshy Mastery - Superior Passive 8 33 Fire damage and burning duration are increased.
Damage: +20%
Aqshy Mastery - Mastered Passive 12 39 Fire damage is increased. Each nearby enemy increases critical hit chance.
Damage: +20%
Critical Hit Chance: +0.5%
Quaysh Mastery Passive 4 25 Magical damage is increased.
Damage: +20%
Quaysh Mastery - Superior Passive 8 36 Magical damage and magical spell energy generation are increased.
Damage: +20%
Energy Gain: +50%
Quaysh Mastery - Mastered Passive 12 44 Magical damage is increased. Magical damage has a chance to slow enemies.
Damage: +20%
Aether Intelligence Passive 4 32 Using Aether Manipulation on a spell increases its damage.
Damage: +20%
Aether Intelligence - Superior Passive 8 40 Using Aether Manipulation on a spell increases its damage and energy regeneration.
Damage: +20%
Energy Regeneration: +0.2
Aether Intelligence - Mastered Passive 12 46 Using Aether Manipulation on a spell increases its damage.
Damage: +40%
Arcane Binding Passive 4 38 Dealing magical damage increases fire spell damage, and vice versa.
Damage: +15%
Arcane Binding - Superior Passive 8 43 Dealing magical damage increases fire spell damage and reduces their energy cost, and vice versa.
Damage: +15%
Energy Cost: -20%
Arcane Binding - Mastered Passive 12 48 Dealing magical damage increases fire spell damage, and vice versa.
Damage: +20%
Master of Equilibrium Passive 4 42 Consuming energy has a chance to reduce any current cooldowns.
Master of Equilibrium - Superior Passive 8 45 Consuming energy has a chance to reduce any current cooldowns. Using a spell with a cooldown has a chance to regenerate energy.
Master of Equilibrium - Mastered Passive 12 50 Consuming energy has a chance to reduce any current cooldowns. Other players are granted a percentage of this effect.
Tomes of Knowledge Collector's Guild 0 1 All experience gains are increased.
Experience Bonus: +10%
Cleanup Team Collector's Guild 0 1 Gold from loot is increased.
Extra Gold: +10%
Master Armourer Collector's Guild 0 1 Maximum Health is increased.
Maximum Health: +5%
Master Cobbler Collector's Guild 0 1 Movement Speed is inscreased.
Movement Speed: +5%
Scroll of the Elders Collector's Guild 0 1 Enemy champions deal less damage and take more damage.
Damage: +2%
Damage Taken: +2%
Lucky Charm Collector's Guild 0 1 Increased chance of finding a higher quality item.
Loot Quality: +100%
Arcane Secrets Passive God 6 1 Burning enemies take more magical damage.
Damage Taken: +20%
Arcane Secrets - Superior Passive God 12 1 Burning enemies take more magical damage.
Damage Taken: +30%
Arcane Secrets - Mastered Passive God 18 1 Burning enemies take more magical damage.
Damage Taken: +40%
Fortress of Willpower Passive God 6 1 Damage taken is reduced while static.
Damage Taken: -10%
Fortress of Willpower - Superior Passive God 12 1 Damage taken is reduced while static.
Damage Taken: -20%
Fortress of Willpower - Mastered Passive God 18 1 Damage taken is reduced and damage dealth is increased while static.
Damage: +10%
Damage Taken: -10%
Master of the Winds Passive God 6 1 Maximum energy is increased.
Maximum Energy: +20%
Master of the Winds - Superior Passive God 12 1 Maximum energy of all players is increased.
Maximum Energy: +20%
  Master of the Winds - Mastered Passive God 18 1 Maximum energy is increased.
Maximum Energy: +40%
Continuity Passive God 6 1 Energy costs and cooldowns are increased. Damage dealth and damage taken are reduced.
Damage: -10%
Damage Taken: -20%
Cooldown Time: +5%
Energy Cost: +5%
Continuity - Superior Passive God 12 1 Energy costs and cooldowns are increased for all players. Damage dealth and damage taken are reduced for all players.
Damage: -10%
Damage Taken: -20%
Cooldown Time: +5%
Energy Cost: +5%
Continuity - Mastered Passive God 18 1 Energy costs and cooldowns are increased. Damage dealth and damage taken are reduced.
Damage: -10%
Damage Taken: -30%
Cooldown Time: +5%
Energy Cost: +5%
Absorption Passive God 6 1 Contributing to the death of a champion grants all players a cooldown reduction bonus.
Cooldown Time: -10%
Duration: 20 seconds
Absorption - Superior Passive God 12 1 Contributing to the death of a champion grants all players a cooldown reduction bonus.
Cooldown Time: -10%
Duration: 30 seconds
Absorption - Mastered Passive God 18 1 Contributing to the death of a champion grants all players a cooldown reduction bonus.
Cooldown Time: -20%
Duration: 20 seconds
blessing-of-wisdom-fan-skills-chaosbane-wiki-guide-96px Blessing of Wisdom Fan 0 1 All experience gains are increased.
Experience Bonus: +5%
blessing-of-wealth-fan-skills-chaosbane-wiki-guide-96px Blessing of Wealth Fan 0 1 Gold from loot is increased.
Extra Gold: +5%
blessing-of-luck-fan-skills-chaosbane-wiki-guide-96px Blessing of Luck Fan 0 1 Increased chance of finding a higher quality item.
Loot Quality: +50%
blessing-of-brilliance-fan-skills-chaosbane-wiki-guide-96px Blessing of Brilliance Fan 0 1 Increased chance of finding basic fragments.
Extra Fragments: +5%
blessing-of-godsend-fan-skills-chaosbane-wiki-guide-96px Blessing of Godsend Fan 0 1 Increased chance of finding Divine Fragments.
Extra Divine Fragments: +5%
blessing-of-bonding-fan-skills-chaosbane-wiki-guide-96px Blessing of Bonding Fan 0 1 Increased chance of finding Link Gems.
Extra Link Fragments: +5%
emote1-fan-skills-chaosbane-wiki-guide-96px Emote I Fan 0 1 Play a special emote.
emote2-fan-skills-chaosbane-wiki-guide-96px Emote II Fan 0 1 Play a special emote.
emote3-fan-skills-chaosbane-wiki-guide-96px Emote III Fan 0 1 Play a special emote.
headgear-appearance-fan-skills-chaosbane-wiki-guide-96px Headgear Apperance Fan 0 1 Changes the visual of an equipped object.
companion-fan-skills-chaosbane-wiki-guide-96px Companion Fan 0 1 Increases looting radius.



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