Wood-Elf Scout Skills in Warhammer: Chaosbane are the specific abilities available only to the Wood Elf Elessa. Wood-Elf Scout focuses on ranged attacks with a bow as well as nature-based skills such as summoning root guardians and setting traps. Each Class has a set of skills that can be upgraded from Tier 1 to Tier 3. These skills consist of Active Skills and Passive Skills - depending on the type of your playstyle, you will be able to equip 6 Active Skills and 3 Passive Skills.
Most basic skills generate energies, while Advanced skills cost energy. Certain skills may require specific equipment, such as shields, or reputation level of the Collectors' Guild.
Wood-elf Scout Skills
Basic Skills
Advanced Skills
God Skills
Collector's Guild Skills
Fan Skills
Passive Skills
Passive God Skills
All Wood-Elf Scout Skills Table
Click table header to sort
Image | Skill Name | Type | Skill Points | Level | Description |
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Sureflight Arrow | Basic (Energy Regeneration) | 0 | 1 | Fire off an arrow that ricochets into other targets. Generates energy. Physical Damage: ![]() Energy Gain: 6% |
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Sureflight Arrow - Superior | Basic (Energy Regeneration) | 4 | 8 | Fire off an arrow that poisons and ricochets into other targets. Generates energy. Poison Damage: ![]() Energy Gain: 6% |
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Sureflight Arrow - Mastered | Basic (Energy Regeneration) | 8 | 18 | Fire off an arrow that ricochets multiple times into other targets. Generates energy. Physical Damage: ![]() Energy Gain: 6% |
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Master Archer | Basic (Energy Regeneration) | 0 | 6 | Fire off a flurry of arrows in a wide arc. Generates energy. Physical Damage: ![]() Energy Gain: 2.5 |
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Master Archer - Superior | Basic (Energy Regeneration) | 4 | 16 | Fire off a flurry of arrows in a wide arc. ![]() Physical Damage: ![]() Damage: +50% Energy Gain: 2.5 |
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Master Archer - Mastered | Basic (Energy Regeneration) | 8 | 26 | Fire off a flurry of piercing arrows in a wide arc. Generates energy. Physical Damage: ![]() Energy Gain: 2.5 |
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Crippling Blade | Basic (Energy Regeneration) | 0 | 15 | Throw a dagger that ![]() Physical Damage: ![]() Energy Gain: 6% |
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Crippling Blade - Superior | Basic (Energy Regeneration) | 4 | 28 | Throw a dagger that poisons and ![]() Poison Damage: ![]() Energy Gain: 6% |
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Crippling Blade - Mastered | Basic (Energy Regeneration) | 8 | 36 | Throw a piercing dagger that ![]() Physical Damage: ![]() Energy Gain: 6% |
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Spiral Cut | Advanced | 5 | 2 | Throw a piercing projectile that spirals out around you. Energy Cost: 11 Physical Damage: ![]() |
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Spiral Cut - Superior | Advanced | 10 | 9 | Throw a piercing projectile that spirals out around you and ![]() Energy Cost: 9 Physical Damage: ![]() |
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Spiral Cut - Mastered | Advanced | 15 | 19 | Throw a piercing projectile that spirals out around you and poisons enemies. Energy Cost: 11 Poison Damage: ![]() |
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Call of the Spirits | Advanced | 5 | 3 | Summon a Dryad that attacks enemies. The Dryad remains until it is killed, but you can only summon one at a time. Cooldown: 29 seconds Maximum Summons: 1 |
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Call of the Spirits - Superior | Advanced | 10 | 11 | Summon a Dryad that attacks and poisons enemies. The Dryad remains until it is killed, but you can only summon one at a time. Cooldown: 29 seconds Maximum Summons: 1 |
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Call of the Spirits - Mastered | Advanced | 15 | 21 | Summon a Dryad that attacks enemies and has a chance to root them. The Dryad remains until it is killed, but you can only summon 2 Dyrads at a time. Cooldown: 29 seconds Maximum Summons: 2 |
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Thorny Arrows | Advanced | 5 | 4 | Fire off a rain of arrows over an area. Energy Cost: 3 Energy/sec: 23 Physical Damage: ![]() |
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Thorny Arrows - Superior | Advanced | 10 | 13 | Fire off a rain of poison arrows over an area. Energy Cost: 3 Energy/sec: 23 Poison Damage: ![]() |
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Thorny Arrows - Mastered | Advanced | 15 | 23 | Fire off a rain of arrows over an area that have a chance to ![]() Energy Cost: 3 Energy/sec: 23 Physical Damage: ![]() |
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Hungry Roots | Advanced | 5 | 27 | Lay a persistent trap on the ground that triggers when an enemy approaches it. Enemies hit are damaged and ![]() Cooldown: 12 seconds Physical Damage: ![]() Maximum Summons: 1 |
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Hungry Roots - Superior | Advanced | 10 | 37 | Lay a persistent trap on the ground that triggers when an enemy approaches it. Enemies hit are damaged and ![]() Cooldown: 12 seconds Physical Damage: ![]() Maximum Summons: 1 |
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Hungry Roots - Mastered | Advanced | 15 | 45 | Lay a persistent trap on the ground that triggers when an enemy approaches it. Enemies hit are damaged and ![]() Cooldown: 12 seconds Physical Damage: ![]() Maximum Summons: 1 |
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Reflex Shot | Advanced | 5 | 12 | Fire a volley of arrows in a circle around you that have a chance to repel enemies. Energy Cost: 14 Physical Damage: ![]() |
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Reflex Shot - Superior | Advanced | 10 | 25 | Fire a volley of arrows in a circle around you that poison and have a chance to repel enemies. Energy Cost: 14 Poison Damage: ![]() |
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Reflex Shot - Mastered | Advanced | 15 | 31 | Fire a volley of piercing arrows in a circle around you that have a chance to repel enemies. Energy Cost: 14 Physical Damage: ![]() |
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Elven Shot | Advanced | 5 | 2 | Fire off multiple arrows in a wedge pattern that have a chance to ![]() Energy Cost: 10 Physical Damage: ![]() |
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Elven Shot - Superior | Advanced | 10 | 9 | Fire off multiple arrows in a wedge pattern that poison and have a chance to ![]() Energy Cost: 10 Poison Damage: ![]() |
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Elven Shot - Mastered | Advanced | 15 | 19 | Fire off multiple piercing arrows in a wedge pattern that have a chance to ![]() Energy Cost: 10 Physical Damage: ![]() |
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Spinning Blades | Advanced | 5 | 3 | Launch a projectile that passes through enemies and rebounds off walls. Cooldown: 10 seconds Physical Damage: ![]() |
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Spinning Blades - Superior | Advanced | 5 | 11 | Launch a projectile that passes through enemies and rebounds off walls. Enemies hit have a chance of being ![]() Cooldown: 10 seconds Physical Damage: ![]() |
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Spinning Blades - Mastered | Advanced | 5 | 21 | Launch a poisoned projectile that passes through enemies and rebounds off walls. Cooldown: 10 seconds Poison Damage: ![]() |
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Barbed Brambles | Advanced | 5 | 22 | Summon a line of brambles that damage enemies that cross them and have a chance to ![]() Energy Cost: 12 Physical Damage: ![]() |
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Barbed Brambles - Superior | Advanced | 10 | 34 | Summon a line of brambles that damage enemies that cross them and have a chance to ![]() Energy Cost: 12 Physical Damage: ![]() |
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Barbed Brambles - Mastered | Advanced | 15 | 43 | Summon a line of brambles that poison enemies that cross them and have a chance to ![]() Energy Cost: 12 Physical Damage: ![]() |
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Living Roots | Advanced | 5 | 35 | Lay a trap on the ground that triggers a damaging explosion when an enemy approaches it. A limited number of traps can be laid at a time and each trap can only be triggered once. Energy Cost: 12 Physical Damage: ![]() Maximum Summons: 6 |
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Living Roots - Superior | Advanced | 10 | 44 | Lay a trap on the ground that triggers a poisonous explosion when an enemy approaches it. A limited number of traps can be laid at a time and each trap can only be triggered once. Energy Cost: 12 Poison Damage: ![]() Maximum Summons: 6 |
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Living Roots - Mastered | Advanced | 15 | 49 | Lay a trap on the ground that triggers a damaging explosion when an enemy approaches it. A limited number of traps can be laid at a time and each trap can only be triggered once. Energy Cost: 12 Physical Damage: ![]() Maximum Summons: 6 |
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Queen's Wrath | God | 6 | 1 | Sanctify a large area that ![]() ![]() Cooldown: 30 seconds Physical Damage: ![]() Health Regeneration: +32 |
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Queen's Wrath - Superior | God | 12 | 1 | Sanctify a large area that ![]() ![]() Cooldown: 30 seconds Physical Damage: ![]() Health Regeneration: +40 |
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Queen's Wrath - Mastered | God | 18 | 1 | Sanctify a large area that ![]() ![]() Cooldown: 30 seconds Poison Damage: ![]() Health Regeneration: +48 |
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Defiler's Reckoning | God | 6 | 1 | Summon a group of Dryads that attack enemies. Cooldown: 50 seconds Maximum Summons: 4 |
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Defiler's Reckoning - Superior | God | 12 | 1 | Summon a group of Dryads that attack and poison enemies. Cooldown: 50 seconds Maximum Summons: 5 |
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Defiler's Reckoning - Mastered | God | 18 | 1 | Summon a group of Dryads that attack enemies. Each enemy killed by a Dryad grants a chance for a new Dryad to appear. Cooldown: 50 seconds Maximum Summons: 4 |
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Guardian Spirit | Passive | 4 | 5 | Regenerating energy from your familiar grants a damage reduction bonus. Damage Taken: -20% Duration: 5 seconds |
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Guardian Spirit - Superior | Passive | 8 | 14 | Regenerating energy from your familiar grants a damage reduction bonus and a current cooldown bonus. Damage Taken: -20% Duration: 5 seconds |
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Guardian Spirit - Mastered | Passive | 12 | 24 | Regenerating energy from your familiar grants a damage reduction bonus and creates a small area in which players regenerate health and enemies are ![]() Damage Taken: -25% Health Regeneration: +40 Duration: 5 seconds |
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Follow Tracks | Passive | 4 | 10 | Damage is increased after moving. Damage: +15% Duration: 4 seconds |
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Follow Tracks - Superior | Passive | 8 | 21 | Damage is increased after moving and each metre travelled generates energy. Damage: +15% Duration: 4 seconds Energy Gain: 2% |
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Follow Tracks - Mastered | Passive | 12 | 29 | Damage is increased after moving. Damage: +20% Duration: 4 seconds |
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Tactical Retreat | Passive | 4 | 20 | Tactical Roll grants a movement speed bonus. Movement Speed: +30% Duration: 4 seconds |
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Tactical Retreat - Superior | Passive | 8 | 33 | Tactical Roll grants a movement speed bonus. It also grants immunity to poison and leaves a trail of poison in its wake. Movement Speed: +30% Duration: 4 seconds |
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Tactical Retreat - Mastered | Passive | 12 | 39 | Tactical Roll grants a movement speed bonus and a damage reduction bonus. Damage Taken: -20% Movement Speed: +30% Duration: 4 seconds |
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Lone Hunter | Passive | 4 | 25 | Health regeneration is increased if no enemy is nearby. Health Regeneration: +20 |
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Lone Hunter - Superior | Passive | 8 | 36 | Health and Energy regeneration is increased if no enemy is nearby. Health Regeneration: +20 Energy Regeneration: +2 |
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Lone Hunter - Mastered | Passive | 12 | 44 | Health regeneration and critical hit chance are increased if no enemy is nearby. Critical Hit Chance: +5% Health Regeneration: +20 |
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Master of Poisons | Passive | 4 | 32 | Poison damage is increased. Damage: +20% |
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Master of Poisons - Superior | Passive | 8 | 40 | Poison damage and duration are increased. Damage: +20% |
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Master of Poisons - Mastered | Passive | 12 | 46 | Poison damage is increased and has a chance to ![]() Damage: +20% |
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Ambush Specialist | Passive | 4 | 38 | Traps deal more damage. Damage: +20% |
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Ambush Specialist - Superior | Passive | 8 | 43 | Traps deal more damage. Performing a roll leaves a trap behind. Damage: +20% |
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Ambush Specialist - Mastered | Passive | 12 | 48 | Traps deal more damage. The maximum number of each type of trap is increased. Damage: +20% |
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Hallowed Spirits | Passive | 4 | 42 | Summoned creatures deal more damage and have more health. Damage: +20% Maximum Health: +50% |
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Hallowed Spirits - Superior | Passive | 8 | 45 | Summoned creatures deal more damage, have more health and have a chance to heal all players with each hit. Damage: +20% Maximum Health: +50% Health Restored: 5% |
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Hallowed Spirits - Mastered | Passive | 12 | 50 | Summoned creatures deal more damage and have more health. Every time a summoned creature hits an enemy, damage is increased cumulatively. Damage: +20% Maximum Health: +50% |
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Tomes of Knowledge | Collector's Guild | 0 | 1 | All experience gains are increased. Experience Bonus: +10% |
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Cleanup Team | Collector's Guild | 0 | 1 | Gold from loot is increased. Extra Gold: +10% |
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Master Armourer | Collector's Guild | 0 | 1 | Maximum Health is increased. Maximum Health: +5% |
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Master Cobbler | Collector's Guild | 0 | 1 | Movement Speed is inscreased. Movement Speed: +5% |
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Scroll of the Elders | Collector's Guild | 0 | 1 | Enemy champions deal less damage and take more damage. Damage: +2% Damage Taken: +2% |
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Lucky Charm | Collector's Guild | 0 | 1 | Increased chance of finding a higher quality item. Loot Quality: +100% |
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Seeds of Blood | Passive God | 6 | 1 | Contributing to the death of an enemy grants a chance to make a small Dryad appear. Duration: 10 seconds |
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Seeds of Blood - Superior | Passive God | 12 | 1 | Contributing to the death of an enemy grants a chance to make a small Dryad appear. Duration: 15 seconds |
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Seeds of Blood - Mastered | Passive God | 18 | 1 | Contributing to the death of an enemy grants a chance to make a small Dryad appear. Duration: 20 seconds |
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Blessing of the Forest | Passive God | 6 | 1 | Health regeneration is increased. Health Regeneration: +12 |
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Blessing of the Forest - Superior | Passive God | 12 | 1 | Health regeneration of all players increased. Health Regeneration: +12 |
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Blessing of the Forest - Mastered | Passive God | 18 | 1 | Health regeneration is increased. Health Regeneration: +20 |
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Wild Brambles | Passive God | 6 | 1 | Physical damage is increased and has a chance to repel enemies. Damage: +10% |
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Wild Brambles - Superior | Passive God | 12 | 1 | Physical damage is increased and has a chance to repel enemies. Damage: +15% |
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Wild Brambles - Mastered | Passive God | 18 | 1 | Physical damage is increased and has a chance to repel enemies. Damage: +20% |
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Nature's Herald | Passive God | 6 | 1 | Summons deal more damage to ![]() Damage: +20% |
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Nature's Herald - Superior | Passive God | 12 | 1 | Summons deal more damage to ![]() Damage: +25% |
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Nature's Herald - Mastered | Passive God | 18 | 1 | Summons deal more damage to ![]() Damage: +30% |
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Queen's Reward | Passive God | 6 | 1 | Contributing to the death of a champion grants all players a critical hit chance bonus. Critical Hit Chance: +10% Duration: 20 seconds |
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Queen's Reward - Superior | Passive God | 12 | 1 | Contributing to the death of a champion grants all players a critical hit chance bonus. Critical Hit Chance: +10% Duration: 30 seconds |
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Queen's Reward - Mastered | Passive God | 18 | 1 | Contributing to the death of a champion grants all players a critical hit chance bonus. Critical Hit Chance: +15% Duration: 20 seconds |
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Blessing of Wisdom | Fan | 0 | 1 | All experience gains are increased. Experience Bonus: +5% |
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Blessing of Wealth | Fan | 0 | 1 | Gold from loot is increased. Extra Gold: +5% |
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Blessing of Luck | Fan | 0 | 1 | Increased chance of finding a higher quality item. Loot Quality: +50% |
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Blessing of Brilliance | Fan | 0 | 1 | Increased chance of finding basic fragments. Extra Fragments: +5% |
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Blessing of Godsend | Fan | 0 | 1 | Increased chance of finding Divine Fragments. Extra Divine Fragments: +5% |
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Blessing of Bonding | Fan | 0 | 1 | Increased chance of finding Link Gems. Extra Link Fragments: +5% |
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Emote I | Fan | 0 | 1 | Play a special emote. |
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Emote II | Fan | 0 | 1 | Play a special emote. |
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Emote III | Fan | 0 | 1 | Play a special emote. |
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Headgear Apperance | Fan | 0 | 1 | Changes the visual of an equipped object. |
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Companion | Fan | 0 | 1 | Increases looting radius. |
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