Skills in Warhammer: Chaosbane are the many abilities that players can use in combat to deal damage, enhance their stats and deal with the environment. Each Class has a set of skills that can be upgraded from Tier 1 to Tier 3. These skills consist of Active Skills and Passive Skills - depending on your playstyle, you will be able to equip 6 Active Skills and 3 Passive Skills.
Most basic skills generate energies, while Advanced skills cost energies. Certain skills may require specific equipment, such as shields, or reputation level of the Collectors' Guild.
All Skills in Warhammer Chaosbane
Imperial Soldier Skills in Warhammer: Chaosbane is covered on this page. Each Class has a set of skills that can be upgraded from Tier 1 to Tier 3. These skills consist of Active Skills and Passive Skills - depending on the type of your playstyle, you will be able to equip 6 Active Skills and 3 Passive Skills.
Most basic skills generate energies, while Advanced skills cost energies. Certain skills may require specific equipment, such as shields, or reputation level of the Collectors' Guild.
Imperial Soldier Skills
Click here to see in table form
Basic Skills
Advanced Skills
God Skills
Collector's Guild Skills
Fan Skills
Passive Skills
Passive God Skills
All Imperial Soldier Skills Table
Click table header to sort
Image | Skill Name | Type | Skill Points | Level | Description |
Slash | Basic (Energy Regeneration) | 0 | 1 | Perform a wide slashing strike that has a chance to slow enemies. Generates energy and bonus energy for each enemy hit. Physical Damage: 43 Energy Gain: 3% Energy Gain Bonus: +1% |
|
Slash - Superior | Basic (Energy Regeneration) | 4 | 8 | Perform a wide slashing strike that has a chance to slow enemies. Generates energy and bonus energy for each enemy hit. Physical Damage: 48 Energy Gain: 3% Energy Gain Bonus: +2% |
|
Slash - Mastered | Basic (Energy Regeneration) | 8 | 18 | Perform a wide slashing strike that has a chance to slow enemies. Generates energy and bonus energy for each enemy hit. Physical Damage: 52 Energy Gain: 3% Energy Gain Bonus: +1% |
|
Incisive Breakthrough | Basic (Energy Regeneration) | 0 | 6 | Advance with powerful slashing strikes. Damage taken is reduced while the skill is being used. Generates energy and bonus energy for each enemy hit. Physical Damage: 49 Damage Taken: -10% Energy Gain: 3% Energy Gain Bonus: +1% |
|
Incisive Breakthrough - Superior | Basic (Energy Regeneration) | 4 | 16 | Advance with powerful slashing strikes. Damage taken is reduced while the skill is being used. Generates energy and bonus energy for each enemy hit. Physical Damage: 53 Damage Taken: -20% Energy Gain: 3% Energy Gain Bonus: +1% |
|
Incisive Breakthrough - Mastered | Basic (Energy Regeneration) | 8 | 26 | Advance with powerful slashing strikes. Damage taken is reduced while the skill is being used. Damage dealt increases based on counter-attack damage. Generates energy and bonus energy for each enemy hit. Physical Damage: 58 Counter-Attack Damage: 22 Damage Taken: -10% Energy Gain: 3 Energy Gain Bonus: +1% |
|
Shield Smash | Basic (Energy Regeneration) | 0 | 15 | Perform a shield strike that increases block chance. Generates energy and bonus energy for each enemy hit. Physical Damage: 54 Block chance: +0.5% Energy Gain: 4% Energy Gain Bonus: +1% |
|
Shield Smash - Superior | Basic (Energy Regeneration) | 4 | 28 | Perform a shield strike that increases block chance. Generates energy and bonus energy for each enemy hit. Physical Damage: 59 Block chance: +0.5% Energy Gain: 4% Energy Gain Bonus: +1% |
|
Shield Smash - Mastered | Basic (Energy Regeneration) | 8 | 36 | Perform a shield strike that increases block chance. Damage dealt increases based on block chance. Generates energy and bonus energy for each enemy hit. Physical Damage: 54 Block chance: +1% Energy Gain: 4% Energy Gain Bonus: +1% |
|
Whirling Slash | Advanced | 5 | 2 | Perform a whirling strike that increases block chance for each enemy hit. Energy Cost: 20 Physical Damage: 87 Block Chance: +1% |
|
Whirling Slash - Superior | Advanced | 10 | 9 | Perform a whirling strike that increases block chance for each enemy hit with a chance to slow them. Energy Cost: 20 Physical Damage: 96 Block Chance: +1% |
|
Whirling Slash - Mastered | Advanced | 15 | 19 | Perform a whirling strike that increases block chance for each enemy hit. A percentage of counter-attack damage is added to damage. Energy Cost: 20 Physical Damage: 106 Counter-Attack Damage: 54 Block Chance: +1% |
|
Shielded Charge | Advanced | 5 | 3 | Dash forward in a straight line with shield raised, damaging and slowing enemies. Generates energy for each enemy hit. Cooldown: 10 seconds Physical Damage: 162 Secondary Damage: 162 Energy Gain: 3% |
|
Shielded Charge - Superior | Advanced | 10 | 11 | Dash forward in a straight line with shield raised, damaging and slowing enemies. Increases block chance and generates energy for each enemy hit. Cooldown: 10 seconds Physical Damage: 178 Secondary Damage: 178 Block Chance: +2% Energy Gain: 3% |
|
Shielded Charge - Mastered | Advanced | 15 | 21 | Dash forward in a straight line with shield raised, damaging and slowing enemies. A percentage of counter-attack damage is added to damage dealt. Generates energy for each enemy hit. Cooldown: 10 seconds Physical Damage: 196 Secondary Damage: 196 Counter-Attack Damage: 27 Energy Gain: 3% |
|
Banner of the Empire | Advanced | 5 | 4 | Plant a banner that grants all players a damage bonus, and a reduction in cooldown time and energy cost. Only one banner can be equipped and active at a time. Energy Cost: 5 Cooldown: 5 seconds Damage: +20% Cooldown Time: -20% Energy Cost: -20% Duration: 12 seconds |
|
Banner of the Empire - Superior | Advanced | 10 | 13 | Plant a banner that grants all players a damage bonus, and a reduction in cooldown time and energy cost. Only one banner can be equipped and active at a time. Energy Cost: 5 Cooldown: 5 seconds Damage: +25% Cooldown Time: -20% Energy Cost: -20% Duration: 16 seconds |
|
Banner of the Empire - Mastered | Advanced | 15 | 23 | Plant a banner that grants all players a damage bonus, a counter-attack bonus, and a reduction in cooldown time and energy cost. Only one banner can be equipped and active at a time. Energy Cost: 30 Cooldown: 5 seconds Damage: +25% Counter-Attack Damage: +50% Cooldown Time: -20% Energy Cost: -20% Duration: 12 seconds |
|
Break Through the Ranks | Advanced | 5 | 7 | Charge forward with shield raised, damaging and repelling enemies. Energy Cost: 6 Energy/sec: 12 Physical Damage: 32 |
|
Break Through the Ranks - Superior | Advanced | 10 | 17 | Charge forward with shield raised, damaging and repelling enemies. A percentage of counter-attack damage is added to damage dealt. Energy Cost: 6 Energy/sec: 12 Physical Damage: 36 Counter-Attack Damage: 27 |
|
Break Through the Ranks - Mastered | Advanced | 15 | 27 | Charge forward with shield raised, damaging and repelling enemies. Damage taken is reduced while the skill is being used. Energy Cost: 6 Energy/sec: 12 Physical Damage: 39 Damage Taken: -20% |
|
Justice of the Empire | Advanced | 5 | 12 | Unleash a powerful strike to the ground that damages and slows enemies. Generates energy for each enemy hit. Cooldown: 9 seconds Physical Damage: 216 Energy Gain: 1% |
|
Justice of the Empire - Superior | Advanced | 10 | 25 | Unleash a powerful strike to the ground that lures, damages, and slows enemies. Generates energy for each enemy hit. Cooldown: 9 seconds Physical Damage: 238 Energy Gain: 1% |
|
Justice of the Empire - Mastered | Advanced | 15 | 31 | Unleash a powerful strike to the ground that damages, repels, and slows enemies. Generates energy for each enemy hit. Cooldown: 9 seconds Physical Damage: 131 Fire Damage: 131 Energy Gain: 1% |
|
Banner of the Order | Advanced | 5 | 22 | Plant a banner that reduces damage taken by all players. Only one banner can be equipped and active at a time. Energy Cost: 5 Cooldown: 5 seconds Damage Taken: -25% Duration: 12 seconds |
|
Banner of the Order - Superior | Advanced | 10 | 34 | Plant a banner that reduces damage taken by all players. Only one banner can be equipped and active at a time. Energy Cost: 5 Cooldown: 5 seconds Damage Taken: -30% Duration: 16 seconds |
|
Banner of the Order - Mastered | Advanced | 15 | 43 | Plant a banner that reduces damage taken by all players and grants them Immunity to control effects. Only one banner can be equipped and active at a time. Energy Cost: 5 Cooldown: 5 seconds Damage Taken: -30% Duration: 12 seconds |
|
Taunt | Advanced | 5 | 27 | Let out a war cry that taunts enemies, forcing them to attack. Increases block chance and decreases damage while blocking. Generates energy for each enemy successfully taunted. Cooldown: 12 seconds Block Chance: +1% Energy Gain: 4% |
|
Taunt - Superior | Advanced | 10 | 37 | Let out a war cry that taunts enemies, forcing them to attack. Increases block chance and decreases damage while blocking. Generates energy for each enemy successfully taunted. Cooldown: 12 seconds Block Chance: +1% Energy Gain: 6% |
|
Taunt - Mastered | Advanced | 15 | 45 | Let out a war cry that taunts enemies, forcing them to attack. Increases damage and block chance, and decreases damage while blocking. Generates energy for each enemy successfully taunted. Cooldown: 12 seconds Damage: +2% Block Chance: +1% Energy Gain: 4% |
|
Slice | Advanced | 5 | 30 | Perform a long slicing strike forwards that has a chance to slow enemies. Energy Cost: 15 Physical Damage: 127 |
|
Slice - Superior | Advanced | 10 | 41 | Perform a long slicing strike forwards that has a chance to repel and slow enemies. Energy Cost: 15 Physical Damage: 140 |
|
Slice - Mastered | Advanced | 15 | 47 | Perform a long slicing strike forwards that has a chance to slow enemies. Killing an enemy has a chance of reducing the Imperial's current cooldown. Energy Cost: 15 Physical Damage: 154 Cooldown reduction chance: 50% |
|
Pistolier | Advanced | 5 | 35 | Fire off a heavy pistol shot that ignores armour and has a chance to stun enemies. A percentage of the cost is reimbursed if at least one enemy is killed. Energy Cost: 35 Physical Damage: 151 Fire Damage: 151 Armour Piercing: +30% Energy Gain: 20% |
|
Pistolier - Superior | Advanced | 10 | 44 | Fire off a heavy pistol shot that ignores armour and has a chance to repel enemies. Stunned or slowed enemies take more damage. A percentage of the cost is reimbursed if at least one enemy is killed. Energy Cost: 35 Physical Damage: 166 Fire Damage: 166 Armour Piercing: +30% Energy Gain: 20% |
|
Pistolier - Mastered | Advanced | 15 | 49 | Fire off a massive blunderbuss shot in a wide cone that ignores armour and has a chance to stun enemies. A percentage of the cost is reimbursed if at least one enemy is killed. Energy Cost: 35 Physical Damage: 183 Fire Damage: 183 Armour Piercing: +30% Energy Gain: 20% |
|
Sigmar's Blessing | God | 6 | 1 | Call upon Sigmar to be granted bonuses to damage, block chance, energy generation, and immunity to control effects. Cooldown: 40 seconds Damage: +20% Block Chance: +20% Energy Regeneration: +2 Duration: 10 seconds |
|
Sigmar's Blessing - Superior | God | 12 | 1 | Call upon Sigmar to be granted bonuses to damage, block chance, energy generation, counter-attack damage, and immunity to control effects. Cooldown: 40 seconds Damage: +20% Counter-Attack Damage: +50% Block Chance: +20% Energy Regeneration: +3 Duration: 10 seconds |
|
Sigmar's Blessing - Mastered | God | 18 | 1 | Call upon Sigmar to be granted bonuses to damage, block chance, energy generation, and immunity to control effects. Cooldown: 40 seconds Damage: +20% Block Chance: +20% Energy Regeneration: +4 Duration: 14 seconds |
|
Sigmar's Wrath | God | 6 | 1 | Call upon Sigmar to be surrounded by a devastating fiery aura. Cooldown: 50 seconds Fire Damage: 22 |
|
Sigmar's Wrath - Superior | God | 12 | 1 | Call upon Sigmar to be surrounded by a devastating fiery aura. Other players within the aura are granted a damage bonus. Cooldown: 50 seconds Fire Damage: 24 Damage: +30% |
|
Sigmar's Wrath - Mastered | God | 18 | 1 | Call upon Sigmar to be surrounded by a devastating fiery aura. For the effect duration, meteors rain down, damaging and slowing enemies Cooldown: 50 seconds Fire Damage: 26 Secondary Damage: 5 |
|
Bastion Against Corruption | Passive | 4 | 5 | For each enemy nearby, damage dealt is increased and damage taken is reduced. Damage: +2% Damage Taken: -1% |
|
Bastion Against Corruption - Superior | Passive | 8 | 14 | For each enemy nearby, damage dealt is increased and damage taken is reduced. Other players are granted a percentage of this bonus. Damage: +2% Damage Taken: -1% |
|
Bastion Against Corruption - Mastered | Passive | 12 | 24 | For each enemy nearby, block chance and damage dealt is increased, and damage taken is reduced. Damage: +2% Damage Taken: -1% Block Chance: +2% |
|
Widom of the Apothecary | Passive | 4 | 10 | Potion cooldown time is reduced. Cooldown Time: -25% |
|
Widom of the Apothecary - Superior | Passive | 8 | 21 | Potion cooldown time is reduced. Other players are granted a percentage of the potion's healing. Cooldown Time: -30% |
|
Widom of the Apothecary - Mastered | Passive | 12 | 29 | Potion cooldown time is reduced. Using a potion places an item on the ground that heals when picked up. Cooldown Time: -30% |
|
Tireless | Passive | 4 | 20 | Skills with a cooldown generate more energy. Energy Gain: +50% |
|
Tireless - Superior | Passive | 8 | 33 | Skills with a cooldown generate more energy. Energy regenerates out of combat. Energy Regeneration: +2 Energy Gain: +50% |
|
Tireless - Mastered | Passive | 12 | 39 | All energy generations are increased Energy Gain: +50% |
|
Indestructible | Passive | 4 | 25 | Block chance is increased. Block Chance: +10% |
|
Indestructible - Superior | Passive | 8 | 36 | Block chance is increased and blocking a hit generates energy. Block Chance: +10% Energy Gain: 5% |
|
Indestructible - Mastered | Passive | 12 | 44 | Block chance is increased. All damage is increased based on block chance. Damage: +5% Block Chance: +10% |
|
Herald of the Empire | Passive | 4 | 32 | Banners last much longer. | |
Herald of the Empire - Superior | Passive | 8 | 40 | Banners last much longer. Planting a banner triggers an explosion that damages and slows enemies. Physical Damage: 11 |
|
Herald of the Empire - Mastered | Passive | 12 | 46 | Banners last much longer. You and all players are granted a bonus based on the banner equipped. Damage: +10% Damage Taken: -10% |
|
Defensive Stance | Passive | 4 | 38 | A percentage of counter-attack damage is added to damage from the Counter-Attack skill. Counter-Attack Damage: 27 |
|
Defensive Stance - Superior | Passive | 8 | 43 | A percentage of counter-attack damage is added to damage from the Counter-Attack skill. The Counter-Attack skill repels and slows enemies. Counter-Attack Damage: 27 |
|
Defensive Stance - Mastered | Passive | 12 | 48 | A percentage of counter-attack damage is added to damage from the Counter-Attack skill. Counter-attack damage is increased after a charge is used. Counter-Attack Damage: 27 Counter-Attack Damage: +20% |
|
Scourge of Pestilence | Passive | 4 | 42 | Slowed or rooted enemies take more counter-attack damage. Counter-Attack Damage: +100% |
|
Scourge of Pestilence - Superior | Passive | 8 | 45 | Slowed or rooted enemies take more counter-attack damage. Counter-attack damage ignores a percentage of enemy armour. Counter-Attack Damage: +100% Armour Piercing: +50% |
|
Scourge of Pestilence - Mastered | Passive | 12 | 50 | Slowed or rooted enemies take more counter-attack damage. When an enemy takes counter-attack damage, all nearby enemies take a percentage of this damage. Counter-Attack Damage: +100% Secondary Damage: 11 |
|
Tomes of Knowledge | Collector's Guild | 0 | 1 | All experience gains are increased. Experience Bonus: +10% |
|
Cleanup Team | Collector's Guild | 0 | 1 | Gold from loot is increased. Extra Gold: +10% |
|
Master Armourer | Collector's Guild | 0 | 1 | Maximum Health is increased. Maximum Health: +5% |
|
Master Cobbler | Collector's Guild | 0 | 1 | Movement Speed is inscreased. Movement Speed: +5% |
|
Scroll of the Elders | Collector's Guild | 0 | 1 | Enemy champions deal less damage and take more damage. Damage: +2% Damage Taken: +2% |
|
Lucky Charm | Collector's Guild | 0 | 1 | Increased chance of finding a higher quality item. Loot Quality: +100% |
|
Share Rations | Passive God | 6 | 1 | All energy gains are increased. Energy Gain: +25% |
|
Share Rations - Superior | Passive God | 12 | 1 | All energy gains of all players are increased. Energy Gain: +25% |
|
Share Rations - Mastered | Passive God | 18 | 1 | All energy gains are increased. Energy Gain: +35% |
|
Radiant Purity | Passive God | 6 | 1 | Counter-attack damage is increased based on block chance. Counter-Attack Damage: 0 |
|
Radiant Purity - Superior | Passive God | 12 | 1 | Counter-attack damage is increased based on block chance. Counter-Attack Damage: 0 |
|
Radiant Purity - Mastered | Passive God | 18 | 1 | Counter-attack damage is increased based on block chance. Counter-Attack Damage: 0 |
|
Divine Judgement | Passive God | 6 | 1 | Nearby enemies deal less damage and take more damage. Damage: -10% Damage Taken: +10% |
|
Divine Judgement - Superior | Passive God | 12 | 1 | Nearby enemies deal less damage and take more damage. Damage: -15% Damage Taken: +15% |
|
Divine Judgement - Mastered | Passive God | 18 | 1 | Nearby enemies deal less damage and take more damage. Damage: -20% Damage Taken: +20% |
|
Blessed Bulwark | Passive God | 6 | 1 | All skill cooldowns are increased, but damage taken is reduced. Damage Taken: -10% Cooldown Time: +20% |
|
Blessed Bulwark - Superior | Passive God | 12 | 1 | All skill cooldowns are increased, but damage taken is reduced. Damage Taken: -20% Cooldown Time: +40% |
|
Blessed Bulwark - Mastered | Passive God | 18 | 1 | All skill cooldowns are increased, but damage taken is reduced. Damage Taken: -30% Cooldown Time: +60% |
|
Sacred Reward | Passive God | 6 | 1 | Contributing to the death of a champion grants all players a damage reduction bonus. Damage Taken: -10% Duration: 20 seconds |
|
Sacred Reward - Superior | Passive God | 12 | 1 | Contributing to the death of a champion grants all players a damage reduction bonus. Damage Taken: -10% Duration: 30 seconds |
|
Sacred Reward - Mastered | Passive God | 18 | 1 | Contributing to the death of a champion grants all players a damage reduction bonus. Damage Taken: -15% Duration: 20 seconds |
|
Blessing of Wisdom | Fan | 0 | 1 | All experience gains are increased. Experience Bonus: +5% |
|
Blessing of Wealth | Fan | 0 | 1 | Gold from loot is increased. Extra Gold: +5% |
|
Blessing of Luck | Fan | 0 | 1 | Increased chance of finding a higher quality item. Loot Quality: +50% |
|
Blessing of Brilliance | Fan | 0 | 1 | Increased chance of finding basic fragments. Extra Fragments: +5% |
|
Blessing of Godsend | Fan | 0 | 1 | Increased chance of finding Divine Fragments. Extra Divine Fragments: +5% |
|
Blessing of Bonding | Fan | 0 | 1 | Increased chance of finding Link Gems. Extra Link Fragments: +5% |
|
Emote I | Fan | 0 | 1 | Play a special emote. | |
Emote II | Fan | 0 | 1 | Play a special emote. | |
Emote III | Fan | 0 | 1 | Play a special emote. | |
Headgear Apperance | Fan | 0 | 1 | Changes the visual of an equipped object. | |
Companion | Fan | 0 | 1 | Increases looting radius. |