Imperial Soldier |
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Damage | 60 | |||
Critical Hit Chance | 5.0% | |||
Critical Damage | 50.0% | |||
Maximum Health | 400 | |||
Maximum Energy | 100 | |||
Block Chance | 10.0% | |||
Block Damage | 7 |
Imperial Soldier is a class in Warhammer: Chaosbane. The Imperial Soldier's name is Konrad Vollen, and he specializes in counter-attacks and defense maneuvers, turning the tables on enemy hordes.
Imperial Soldier Information
A true bastion against Chaos, Vollen uses his shield and military strategies to turn his enemies' power against them. The more his attackers try to overwhelm him, the more effective he becomes, decimating hordes of the wretched creatures with formidable counter-attacks.
Konrad Vollen, the Scarred, is a veteran of the mighty armies of the Empire and has known only war. Cynical and contemptuous, he is unrivaled in the art of combat.
Starting Gear/Inventory
- Nuln Soldier Breastplate
- Nuln Soldier Sword
Imperial Soldier Archetype Skill
Tips
- You can find information about end game gear in Imperial Soldier Heroic Gear
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Imperial Soldier Skills
Imperial Soldier Skills in Warhammer: Chaosbane is covered on this page. Each Class has a set of skills that can be upgraded from Tier 1 to Tier 3. These skills consist of Active Skills and Passive Skills - depending on the type of your playstyle, you will be able to equip 6 Active Skills and 3 Passive Skills.
Most basic skills generate energies, while Advanced skills cost energies. Certain skills may require specific equipment, such as shields, or reputation level of the Collectors' Guild.
Imperial Soldier Skills
Click here to see in table form
Basic Skills
Advanced Skills
God Skills
Collector's Guild Skills
Fan Skills
Passive Skills
Passive God Skills
All Imperial Soldier Skills Table
Click table header to sort
Image | Skill Name | Type | Skill Points | Level | Description |
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Slash | Basic (Energy Regeneration) | 0 | 1 | Perform a wide slashing strike that has a chance to ![]() Physical Damage: ![]() Energy Gain: 3% Energy Gain Bonus: +1% |
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Slash - Superior | Basic (Energy Regeneration) | 4 | 8 | Perform a wide slashing strike that has a chance to ![]() Physical Damage: ![]() Energy Gain: 3% Energy Gain Bonus: +2% |
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Slash - Mastered | Basic (Energy Regeneration) | 8 | 18 | Perform a wide slashing strike that has a chance to ![]() Physical Damage: ![]() Energy Gain: 3% Energy Gain Bonus: +1% |
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Incisive Breakthrough | Basic (Energy Regeneration) | 0 | 6 | Advance with powerful slashing strikes. Damage taken is reduced while the skill is being used. Generates energy and bonus energy for each enemy hit. Physical Damage: ![]() Damage Taken: -10% Energy Gain: 3% Energy Gain Bonus: +1% |
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Incisive Breakthrough - Superior | Basic (Energy Regeneration) | 4 | 16 | Advance with powerful slashing strikes. Damage taken is reduced while the skill is being used. Generates energy and bonus energy for each enemy hit. Physical Damage: ![]() Damage Taken: -20% Energy Gain: 3% Energy Gain Bonus: +1% |
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Incisive Breakthrough - Mastered | Basic (Energy Regeneration) | 8 | 26 | Advance with powerful slashing strikes. Damage taken is reduced while the skill is being used. Damage dealt increases based on counter-attack damage. Generates energy and bonus energy for each enemy hit. Physical Damage: ![]() Counter-Attack Damage: 22 Damage Taken: -10% Energy Gain: 3 Energy Gain Bonus: +1% |
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Shield Smash | Basic (Energy Regeneration) | 0 | 15 | Perform a shield strike that increases block chance. Generates energy and bonus energy for each enemy hit. Physical Damage: ![]() Block chance: +0.5% Energy Gain: 4% Energy Gain Bonus: +1% |
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Shield Smash - Superior | Basic (Energy Regeneration) | 4 | 28 | Perform a shield strike that increases block chance. Generates energy and bonus energy for each enemy hit. Physical Damage: ![]() Block chance: +0.5% Energy Gain: 4% Energy Gain Bonus: +1% |
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Shield Smash - Mastered | Basic (Energy Regeneration) | 8 | 36 | Perform a shield strike that increases block chance. Damage dealt increases based on block chance. Generates energy and bonus energy for each enemy hit. Physical Damage: ![]() Block chance: +1% Energy Gain: 4% Energy Gain Bonus: +1% |
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Whirling Slash | Advanced | 5 | 2 | Perform a whirling strike that increases block chance for each enemy hit. Energy Cost: 20 Physical Damage: ![]() Block Chance: +1% |
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Whirling Slash - Superior | Advanced | 10 | 9 | Perform a whirling strike that increases block chance for each enemy hit with a chance to ![]() Energy Cost: 20 Physical Damage: ![]() Block Chance: +1% |
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Whirling Slash - Mastered | Advanced | 15 | 19 | Perform a whirling strike that increases block chance for each enemy hit. A percentage of counter-attack damage is added to damage. Energy Cost: 20 Physical Damage: ![]() Counter-Attack Damage: 54 Block Chance: +1% |
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Shielded Charge | Advanced | 5 | 3 | Dash forward in a straight line with shield raised, damaging and ![]() Cooldown: 10 seconds Physical Damage: ![]() Secondary Damage: 162 Energy Gain: 3% |
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Shielded Charge - Superior | Advanced | 10 | 11 | Dash forward in a straight line with shield raised, damaging and ![]() Cooldown: 10 seconds Physical Damage: ![]() Secondary Damage: 178 Block Chance: +2% Energy Gain: 3% |
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Shielded Charge - Mastered | Advanced | 15 | 21 | Dash forward in a straight line with shield raised, damaging and ![]() Cooldown: 10 seconds Physical Damage: ![]() Secondary Damage: 196 Counter-Attack Damage: 27 Energy Gain: 3% |
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Banner of the Empire | Advanced | 5 | 4 | Plant a banner that grants all players a damage bonus, and a reduction in cooldown time and energy cost. Only one banner can be equipped and active at a time. Energy Cost: 5 Cooldown: 5 seconds Damage: +20% Cooldown Time: -20% Energy Cost: -20% Duration: 12 seconds |
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Banner of the Empire - Superior | Advanced | 10 | 13 | Plant a banner that grants all players a damage bonus, and a reduction in cooldown time and energy cost. Only one banner can be equipped and active at a time. Energy Cost: 5 Cooldown: 5 seconds Damage: +25% Cooldown Time: -20% Energy Cost: -20% Duration: 16 seconds |
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Banner of the Empire - Mastered | Advanced | 15 | 23 | Plant a banner that grants all players a damage bonus, a counter-attack bonus, and a reduction in cooldown time and energy cost. Only one banner can be equipped and active at a time. Energy Cost: 30 Cooldown: 5 seconds Damage: +25% Counter-Attack Damage: +50% Cooldown Time: -20% Energy Cost: -20% Duration: 12 seconds |
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Break Through the Ranks | Advanced | 5 | 7 | Charge forward with shield raised, damaging and repelling enemies. Energy Cost: 6 Energy/sec: 12 Physical Damage: ![]() |
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Break Through the Ranks - Superior | Advanced | 10 | 17 | Charge forward with shield raised, damaging and repelling enemies. A percentage of counter-attack damage is added to damage dealt. Energy Cost: 6 Energy/sec: 12 Physical Damage: ![]() Counter-Attack Damage: 27 |
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Break Through the Ranks - Mastered | Advanced | 15 | 27 | Charge forward with shield raised, damaging and repelling enemies. Damage taken is reduced while the skill is being used. Energy Cost: 6 Energy/sec: 12 Physical Damage: ![]() Damage Taken: -20% |
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Justice of the Empire | Advanced | 5 | 12 | Unleash a powerful strike to the ground that damages and ![]() Cooldown: 9 seconds Physical Damage: ![]() Energy Gain: 1% |
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Justice of the Empire - Superior | Advanced | 10 | 25 | Unleash a powerful strike to the ground that lures, damages, and ![]() Cooldown: 9 seconds Physical Damage: ![]() Energy Gain: 1% |
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Justice of the Empire - Mastered | Advanced | 15 | 31 | Unleash a powerful strike to the ground that damages, repels, and ![]() Cooldown: 9 seconds Physical Damage: ![]() Fire Damage: ![]() Energy Gain: 1% |
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Banner of the Order | Advanced | 5 | 22 | Plant a banner that reduces damage taken by all players. Only one banner can be equipped and active at a time. Energy Cost: 5 Cooldown: 5 seconds Damage Taken: -25% Duration: 12 seconds |
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Banner of the Order - Superior | Advanced | 10 | 34 | Plant a banner that reduces damage taken by all players. Only one banner can be equipped and active at a time. Energy Cost: 5 Cooldown: 5 seconds Damage Taken: -30% Duration: 16 seconds |
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Banner of the Order - Mastered | Advanced | 15 | 43 | Plant a banner that reduces damage taken by all players and grants them Immunity to control effects. Only one banner can be equipped and active at a time. Energy Cost: 5 Cooldown: 5 seconds Damage Taken: -30% Duration: 12 seconds |
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Taunt | Advanced | 5 | 27 | Let out a war cry that taunts enemies, forcing them to attack. Increases block chance and decreases damage while blocking. Generates energy for each enemy successfully taunted. Cooldown: 12 seconds Block Chance: +1% Energy Gain: 4% |
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Taunt - Superior | Advanced | 10 | 37 | Let out a war cry that taunts enemies, forcing them to attack. Increases block chance and decreases damage while blocking. Generates energy for each enemy successfully taunted. Cooldown: 12 seconds Block Chance: +1% Energy Gain: 6% |
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Taunt - Mastered | Advanced | 15 | 45 | Let out a war cry that taunts enemies, forcing them to attack. Increases damage and block chance, and decreases damage while blocking. Generates energy for each enemy successfully taunted. Cooldown: 12 seconds Damage: +2% Block Chance: +1% Energy Gain: 4% |
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Slice | Advanced | 5 | 30 | Perform a long slicing strike forwards that has a chance to ![]() Energy Cost: 15 Physical Damage: ![]() |
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Slice - Superior | Advanced | 10 | 41 | Perform a long slicing strike forwards that has a chance to repel and ![]() Energy Cost: 15 Physical Damage: ![]() |
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Slice - Mastered | Advanced | 15 | 47 | Perform a long slicing strike forwards that has a chance to ![]() Energy Cost: 15 Physical Damage: ![]() Cooldown reduction chance: 50% |
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Pistolier | Advanced | 5 | 35 | Fire off a heavy pistol shot that ignores armour and has a chance to stun enemies. A percentage of the cost is reimbursed if at least one enemy is killed. Energy Cost: 35 Physical Damage: ![]() Fire Damage: ![]() Armour Piercing: +30% Energy Gain: 20% |
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Pistolier - Superior | Advanced | 10 | 44 | Fire off a heavy pistol shot that ignores armour and has a chance to repel enemies. Stunned or slowed enemies take more damage. A percentage of the cost is reimbursed if at least one enemy is killed. Energy Cost: 35 Physical Damage: ![]() Fire Damage: ![]() Armour Piercing: +30% Energy Gain: 20% |
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Pistolier - Mastered | Advanced | 15 | 49 | Fire off a massive blunderbuss shot in a wide cone that ignores armour and has a chance to stun enemies. A percentage of the cost is reimbursed if at least one enemy is killed. Energy Cost: 35 Physical Damage: ![]() Fire Damage: ![]() Armour Piercing: +30% Energy Gain: 20% |
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Sigmar's Blessing | God | 6 | 1 | Call upon Sigmar to be granted bonuses to damage, block chance, energy generation, and immunity to control effects. Cooldown: 40 seconds Damage: +20% Block Chance: +20% Energy Regeneration: +2 Duration: 10 seconds |
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Sigmar's Blessing - Superior | God | 12 | 1 | Call upon Sigmar to be granted bonuses to damage, block chance, energy generation, counter-attack damage, and immunity to control effects. Cooldown: 40 seconds Damage: +20% Counter-Attack Damage: +50% Block Chance: +20% Energy Regeneration: +3 Duration: 10 seconds |
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Sigmar's Blessing - Mastered | God | 18 | 1 | Call upon Sigmar to be granted bonuses to damage, block chance, energy generation, and immunity to control effects. Cooldown: 40 seconds Damage: +20% Block Chance: +20% Energy Regeneration: +4 Duration: 14 seconds |
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Sigmar's Wrath | God | 6 | 1 | Call upon Sigmar to be surrounded by a devastating fiery aura. Cooldown: 50 seconds Fire Damage: ![]() |
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Sigmar's Wrath - Superior | God | 12 | 1 | Call upon Sigmar to be surrounded by a devastating fiery aura. Other players within the aura are granted a damage bonus. Cooldown: 50 seconds Fire Damage: ![]() Damage: +30% |
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Sigmar's Wrath - Mastered | God | 18 | 1 | Call upon Sigmar to be surrounded by a devastating fiery aura. For the effect duration, meteors rain down, damaging and ![]() Cooldown: 50 seconds Fire Damage: ![]() Secondary Damage: 5 |
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Bastion Against Corruption | Passive | 4 | 5 | For each enemy nearby, damage dealt is increased and damage taken is reduced. Damage: +2% Damage Taken: -1% |
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Bastion Against Corruption - Superior | Passive | 8 | 14 | For each enemy nearby, damage dealt is increased and damage taken is reduced. Other players are granted a percentage of this bonus. Damage: +2% Damage Taken: -1% |
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Bastion Against Corruption - Mastered | Passive | 12 | 24 | For each enemy nearby, block chance and damage dealt is increased, and damage taken is reduced. Damage: +2% Damage Taken: -1% Block Chance: +2% |
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Widom of the Apothecary | Passive | 4 | 10 | Potion cooldown time is reduced. Cooldown Time: -25% |
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Widom of the Apothecary - Superior | Passive | 8 | 21 | Potion cooldown time is reduced. Other players are granted a percentage of the potion's healing. Cooldown Time: -30% |
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Widom of the Apothecary - Mastered | Passive | 12 | 29 | Potion cooldown time is reduced. Using a potion places an item on the ground that heals when picked up. Cooldown Time: -30% |
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Tireless | Passive | 4 | 20 | Skills with a cooldown generate more energy. Energy Gain: +50% |
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Tireless - Superior | Passive | 8 | 33 | Skills with a cooldown generate more energy. Energy regenerates out of combat. Energy Regeneration: +2 Energy Gain: +50% |
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Tireless - Mastered | Passive | 12 | 39 | All energy generations are increased Energy Gain: +50% |
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Indestructible | Passive | 4 | 25 | Block chance is increased. Block Chance: +10% |
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Indestructible - Superior | Passive | 8 | 36 | Block chance is increased and blocking a hit generates energy. Block Chance: +10% Energy Gain: 5% |
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Indestructible - Mastered | Passive | 12 | 44 | Block chance is increased. All damage is increased based on block chance. Damage: +5% Block Chance: +10% |
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Herald of the Empire | Passive | 4 | 32 | Banners last much longer. |
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Herald of the Empire - Superior | Passive | 8 | 40 | Banners last much longer. Planting a banner triggers an explosion that damages and ![]() Physical Damage: ![]() |
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Herald of the Empire - Mastered | Passive | 12 | 46 | Banners last much longer. You and all players are granted a bonus based on the banner equipped. Damage: +10% Damage Taken: -10% |
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Defensive Stance | Passive | 4 | 38 | A percentage of counter-attack damage is added to damage from the Counter-Attack skill. Counter-Attack Damage: 27 |
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Defensive Stance - Superior | Passive | 8 | 43 | A percentage of counter-attack damage is added to damage from the Counter-Attack skill. The Counter-Attack skill repels and ![]() Counter-Attack Damage: 27 |
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Defensive Stance - Mastered | Passive | 12 | 48 | A percentage of counter-attack damage is added to damage from the Counter-Attack skill. Counter-attack damage is increased after a charge is used. Counter-Attack Damage: 27 Counter-Attack Damage: +20% |
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Scourge of Pestilence | Passive | 4 | 42 | ![]() Counter-Attack Damage: +100% |
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Scourge of Pestilence - Superior | Passive | 8 | 45 | ![]() Counter-Attack Damage: +100% Armour Piercing: +50% |
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Scourge of Pestilence - Mastered | Passive | 12 | 50 | ![]() Counter-Attack Damage: +100% Secondary Damage: 11 |
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Tomes of Knowledge | Collector's Guild | 0 | 1 | All experience gains are increased. Experience Bonus: +10% |
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Cleanup Team | Collector's Guild | 0 | 1 | Gold from loot is increased. Extra Gold: +10% |
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Master Armourer | Collector's Guild | 0 | 1 | Maximum Health is increased. Maximum Health: +5% |
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Master Cobbler | Collector's Guild | 0 | 1 | Movement Speed is inscreased. Movement Speed: +5% |
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Scroll of the Elders | Collector's Guild | 0 | 1 | Enemy champions deal less damage and take more damage. Damage: +2% Damage Taken: +2% |
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Lucky Charm | Collector's Guild | 0 | 1 | Increased chance of finding a higher quality item. Loot Quality: +100% |
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Share Rations | Passive God | 6 | 1 | All energy gains are increased. Energy Gain: +25% |
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Share Rations - Superior | Passive God | 12 | 1 | All energy gains of all players are increased. Energy Gain: +25% |
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Share Rations - Mastered | Passive God | 18 | 1 | All energy gains are increased. Energy Gain: +35% |
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Radiant Purity | Passive God | 6 | 1 | Counter-attack damage is increased based on block chance. Counter-Attack Damage: 0 |
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Radiant Purity - Superior | Passive God | 12 | 1 | Counter-attack damage is increased based on block chance. Counter-Attack Damage: 0 |
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Radiant Purity - Mastered | Passive God | 18 | 1 | Counter-attack damage is increased based on block chance. Counter-Attack Damage: 0 |
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Divine Judgement | Passive God | 6 | 1 | Nearby enemies deal less damage and take more damage. Damage: -10% Damage Taken: +10% |
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Divine Judgement - Superior | Passive God | 12 | 1 | Nearby enemies deal less damage and take more damage. Damage: -15% Damage Taken: +15% |
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Divine Judgement - Mastered | Passive God | 18 | 1 | Nearby enemies deal less damage and take more damage. Damage: -20% Damage Taken: +20% |
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Blessed Bulwark | Passive God | 6 | 1 | All skill cooldowns are increased, but damage taken is reduced. Damage Taken: -10% Cooldown Time: +20% |
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Blessed Bulwark - Superior | Passive God | 12 | 1 | All skill cooldowns are increased, but damage taken is reduced. Damage Taken: -20% Cooldown Time: +40% |
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Blessed Bulwark - Mastered | Passive God | 18 | 1 | All skill cooldowns are increased, but damage taken is reduced. Damage Taken: -30% Cooldown Time: +60% |
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Sacred Reward | Passive God | 6 | 1 | Contributing to the death of a champion grants all players a damage reduction bonus. Damage Taken: -10% Duration: 20 seconds |
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Sacred Reward - Superior | Passive God | 12 | 1 | Contributing to the death of a champion grants all players a damage reduction bonus. Damage Taken: -10% Duration: 30 seconds |
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Sacred Reward - Mastered | Passive God | 18 | 1 | Contributing to the death of a champion grants all players a damage reduction bonus. Damage Taken: -15% Duration: 20 seconds |
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Blessing of Wisdom | Fan | 0 | 1 | All experience gains are increased. Experience Bonus: +5% |
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Blessing of Wealth | Fan | 0 | 1 | Gold from loot is increased. Extra Gold: +5% |
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Blessing of Luck | Fan | 0 | 1 | Increased chance of finding a higher quality item. Loot Quality: +50% |
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Blessing of Brilliance | Fan | 0 | 1 | Increased chance of finding basic fragments. Extra Fragments: +5% |
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Blessing of Godsend | Fan | 0 | 1 | Increased chance of finding Divine Fragments. Extra Divine Fragments: +5% |
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Blessing of Bonding | Fan | 0 | 1 | Increased chance of finding Link Gems. Extra Link Fragments: +5% |
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Emote I | Fan | 0 | 1 | Play a special emote. |
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Emote II | Fan | 0 | 1 | Play a special emote. |
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Emote III | Fan | 0 | 1 | Play a special emote. |
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Headgear Apperance | Fan | 0 | 1 | Changes the visual of an equipped object. |
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Companion | Fan | 0 | 1 | Increases looting radius. |